News tagged with Postmortem (11 results)

Avernum 5 Postmortem

RPG Vault's Avernum 5 Wrap Report provides thoughts from Jeff Vogel of Spiderweb Software for a look back at the creation of Avernum 5, their "old school, low-budget, high-fun indie RPG." ...

IL-2 Sturmovik Postmortem

Making Of IL-2 Sturmovik on Rock, Paper, Shotgun looks back at the development of this World War II combat flight simulator through the eyes of lead designer Oleg Maddox. This is a reproduction of a print article that originally appeared in PC Format magazine. ...

System Shock 2 Postmortem

Making of System Shock 2 on Rock, Paper, Shotgun looks back at development of the classic shooter/RPG sequel, taking advantage of access to Ken Levine to get his personal recollections from the creation of the System Shock 2. Piece of cake, right? "No time. No money. I had no experience...

Dreamlords Postmortem

The Dreamlords Wrap Report on RPG Vault recalls development of Lockpick Entertainment's MMO strategy/RPG even as beta testing continues on the reworked Dreamlords: The Reawakening. The article looks back at the game through the words of David Rosen, who discusses the development process, inc...

TrackMania Postmortem

The Making of Trackmania on Rock, Paper, Shotgun is a retrospective on the first installment Nadeo's stunt racing game based on a conversation with Florent Castelnerac. ...

Stranger Postmortem

RPG Vault's Stranger Wrap Report is online, looking back at what went right and wrong during development of Stranger, Fireglow's RTS/RPG. Presumably the whole story is factual, since truth is stranger than fiction. ...

Pirates of the Burning Sea Postmortem

RPG Vault's Pirates of the Burning Sea Wrap Report has Russell "Rusty" Williams of Flying Lab Software's thoughts on what went right and wrong during development of Pirates of the Burning Sea, how the seafaring MMORPG has been received, and outlook on the game's future. ...

Sins of a Solar Empire Postmortem

The Sins of a Solar Empire Postmortem on Gamasutra has Blair Fraser and Brad Wardell sound off on Sins of a Solar Empire, describing the concept for the game, its development process, and why it turned out the way it did. How the partnership between developer Ironclad and publisher came to ...

BioShock Postmortem

BioShock 'was a sequence of failures and errors' on Develop has 2K Boston's Chris Kline's interesting comments on missteps made during the development of the submerged shooter: "Bioshock was basically a sequence of failures and errors," he said. "But every one of them was a go...

BioShock Postmortem

The BioShock Postmortem on Gamasutra hears from project lead Alyssa Finley about what went right and wrong during development of 2K Boston/2K Australia's first-person shooter. She discusses the various points the BioShock design was refined based on demonstrations and tests involving outside...

Kudos 2 Postmortem

There's a Kudos 2 postmortem on the Positech Games Website looking back at the independent development of this lifestyle simulation sequel. The article outlines the process of creating the game, offering insights into the ups and downs of being a small self-funded developer. ...