News tagged with Postmortem (11 results)
Avernum 5 Postmortem
RPG Vault's Avernum
5 Wrap Report provides thoughts from Jeff Vogel of Spiderweb Software for a
look back at the creation of Avernum 5, their "old school, low-budget,
high-fun indie RPG."
...
IL-2 Sturmovik Postmortem
Making Of IL-2 Sturmovik on
Rock, Paper, Shotgun looks back at the development of this World War II
combat flight simulator through the eyes of lead designer Oleg Maddox. This is a
reproduction of a print article that originally appeared in PC Format
magazine.
...
System Shock 2 Postmortem
Making of System Shock 2 on
Rock, Paper, Shotgun looks back at development of the classic shooter/RPG
sequel, taking advantage of access to Ken Levine to get his personal
recollections from the creation of the System Shock 2. Piece of cake, right? "No time. No
money. I had no experience...
Dreamlords Postmortem
The Dreamlords Wrap
Report on RPG Vault recalls development of Lockpick Entertainment's MMO
strategy/RPG even as beta testing continues on the reworked Dreamlords: The
Reawakening. The article looks back at the game through the words of David
Rosen, who discusses the development process, inc...
TrackMania Postmortem
The Making of Trackmania on
Rock, Paper, Shotgun is a retrospective on the first installment Nadeo's
stunt racing game based on a conversation with Florent Castelnerac.
...
Stranger Postmortem
RPG Vault's
Stranger Wrap Report is online, looking back at what went right and wrong
during development of Stranger, Fireglow's RTS/RPG. Presumably the whole
story is factual, since truth is stranger than fiction.
...
Pirates of the Burning Sea Postmortem
RPG Vault's Pirates
of the Burning Sea Wrap Report has Russell "Rusty" Williams of Flying Lab
Software's thoughts on what went right and wrong during development of Pirates
of the Burning Sea, how the seafaring MMORPG has been received, and outlook on
the game's future.
...
Sins of a Solar Empire Postmortem
The
Sins of a Solar Empire Postmortem on Gamasutra has Blair Fraser and Brad
Wardell sound off on Sins of a Solar Empire, describing the concept for the
game, its development process, and why it turned out the way it did. How the
partnership between developer Ironclad and publisher came to ...
BioShock Postmortem
BioShock 'was a sequence of failures and errors' on Develop has 2K Boston's
Chris Kline's interesting comments on missteps made during the development of
the submerged shooter: "Bioshock was basically a sequence of failures and
errors," he said. "But every one of them was a go...
BioShock Postmortem
The BioShock Postmortem on Gamasutra hears from project lead Alyssa Finley
about what went right and wrong during development of 2K Boston/2K Australia's
first-person shooter. She discusses the various points the BioShock
design was refined based on demonstrations and tests involving outside...
Kudos 2 Postmortem
There's a Kudos 2
postmortem on the Positech Games Website looking back at the independent
development of this lifestyle simulation sequel. The article outlines the
process of creating the game, offering insights into the ups and downs of being
a small self-funded developer.
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