News tagged with Interview (85 results)
Lineage II: Hellbound Interview
WarCry Network's Lineage II: Hellbound Interview transcribes a chat with
Producer Tim Tan about the upcoming free Hellbound expansion for NCsoft's
MMORPG. They discuss the story, the Kamael race, retail strategies, appealing to
hardcore players, and more.
...
Team Fortress 2 Interview, Preview
Valve's Robin Walker
on New Team Fortress 2 Content, Future Maps, and Awesomeball on Shacknews is
a barroom conversation with Valve's Team Fortress 2 director about
implementing new elements into the teamplay shooter, issues surrounding game
balance, class weapons, their (euphemism) release ...
Mass Effect Interview
The Played
Podcast Episode 40 is online, which primarily consists of an interview with
Albert Reed of Demiurge Studios. The topic at hand is the role Demiurge played
in the development of a PC edition of Mass Effect, BioWare's sci-fi RPG.
...
Randy Pitchford Interview
Catching Up With Gearbox's Randy Pitchford on Gamasutra is a lengthy
interview with the Gearbox president, to discuss a variety of topics, including
their Brothers in Arms series of World War II shooters. Along the way we
learn that if Gearbox projects are delayed, we may just have to blame ...
John Carmack Interview
The Gamers With Jobs
Conference Call Episode 89 is online, among other things offering an
interview with id Software Technical Director John Carmack. Here's the abstract
describing the nearly two-hour broadcast: "We're very pleased this week to have
an interview with John Carmack! Sadly...
Brothers in Arms: Hell's Highway Trailer, Interview
A new Brothers in Arms: Hell's Highway trailer shows off the destructable
(destructable?) cover in Gearbox software's upcoming World War II shooter
sequel, and word on GameSpot
is that Ubisoft has narrowed the game's release date from a general August
(story) to the more specific August 26. ...
Mirrors' Edge Interview
This article discusses
the showing of Mirror's Edge at Comic-Con and points the way to
this video that features a brief Q&A with Manuel Llanes, producer on EA
DICE's upcoming first-person action game.
...
Far Cry 2 Interview
The Far Cry 2 Website now offers the
promised part two of their in-house video interview discussing Far Cry 2, the
upcoming shooter sequel. The clip once again subjects LP Pharand to the bright
lights of the camera to discus weapons and other aspects of the game.
...
Saints Row 2 Interview - Demo "Possible"
There's a pretty extensive
Saints
Row 2 Interview on VideoGamer.com talking with Dan Sutton, associate
producer on Volition's upcoming open-world sequel. Some of the ground they cover
includes the difficulties of open-world development, testing, developing for
different platforms, the possi...
id Software Interview
John Carmack Interview: The Godfather of Frag's Plan to Save PC Gaming on
Maximum PC is their chat with the id Software Technical Director as well as
Creative Director Tim Willits. The part about saving PC gaming seems a reference
to Quake Live, and a number of other questions cut to core is...
Fallout 3 Interview
The
Fallout 3 interview on IncGamers is from a sit-down with Pete Hines of
Bethesda Softworks to discuss their upcoming continuation of the Fallout
series of post-apocalyptic RPGs that will be
even better than
Oblivion. They discuss the games story and mechanics in detail, and conclude
b...
Warhammer Online Interview & Open Letter
The
E3 Interview with Mythic's Adam Gershowitz talks with the Associate Art
Director on Warhammer Online abut the upcoming fantasy-themed MMORPG. Topics
include the name change from Mythic to EA Mythic and back again, the content
that was cut from the game, and details on what players shoul...
Tim Willits Interview
The id Software
Interview on AtomicGamer is another conversation with Tim Willits at
QuakeCon, offering thoughts from id's Creative Director (but not one of the
company's co-founders as stated in the article) on a variety of topics.
One of those is how Rage will differ on each of its three t...
BioShock Interview
Thinking BioShock From Tech to Philosophy converses with 2K Boston technical
director Christopher Kline about their "terrible secret" (they're not actually
located in Boston), as well less terrible topics, "such as getting gamers
interested in seeing the sequel (and thus drivi...
Edited Fallout 3 For AU Release, Interview
Internode
Games Network has a follow-up on the fallout from the banning of Fallout
3 down under (story) saying that the edited edition
(story) of the RPG sequel has been approved for sale in
Australian territories with an MA15+ rating. It's not clear exactly what was
removed to earn this r...
Runic Interview
Captaining The Lifeboat: Runic Games’ Max Schaefer and Travis Baldree on
GameCyte is an interview with these survivors of the sinking of Flagship
Studios. They discuss the way Flagship's collapse unfolded, Runic's failed
efforts at retaining the Mythos IP, and their plans to continue to focu...
DC Universe Online Interview & Footage
Jace Hall Show, Ep 11 features an interview with SOE's John Smedley
discussing DC Universe Online and offering ShakyCam footage of
never-before-seen gameplay from the upcoming superhero MMORPG. The footage
emphasizes the throwing of large vehicles and a heavy dose of man-ass, though
there'...
Pirates of the Burning Sea Interview
Destructoid Interviews Russell Williams talking with the CEO of Flying Lab
software about Pirates of the Burning Sea at GenCon. In addition to discussing
the present and future of the seafaring MMORPG, he also offers
his opinion on why console MMORPGS fail.
...
The Agency Interview
Fan Faire
2008 Q&A session #1 on The Agency HQ transcribes a Q&A session with Matt
Wilson, Hal Milton, Lorean Gremoire, Steve Kramer, Dan Myers, and Jose Araiza of
the team behind The Agency, SOE's upcoming MMO spy game. A number of topics are
covered in good detail, with some of the...
Bill Roper Interview
The Bill
Roper Interview on 1Up is a Q&A with the cofounder of Flagship Studios about
the developer that is in essence deceased at this point, as well as thoughts on
Diablo III and other topics later on. As to the subject of Flagship, they
ask about what he can discuss (at one point he ma...
The Secret World Interview
Ragnar Tørnquist On… Storytelling on Rock, Paper Shotgun is a Q&A with the
Funcom designer in a conversation that took place before Age of Conan
shipped (which, combined with the fact that he was not on the AoC team explains
his comment that "Ship a finished game" is the lesson...
FUEL Interview Movie
FUEL Developer
Interview on ActionTrip is a video clip where the developers of this
upcoming racing game discuss what sets it apart from the competition, as far
from confining players to a track, FUEL features full freedom of movement and
destructible environments for unpredictable open game...
Crysis Wars Video Interview
There's a video
interview with Crytek on GameStar, where the German site interviews the
German developer about the Crysis Wars multiplayer they are introducing
with Crysis Warhead. Interestingly, the questions are in German, but the
answers are in English. The clip also offers a Crysis Wars ...
Postal 3 Video Interview
Games32's Postal 3 Interview (NSFW) talks with Vince Desi of Running With
Scissors about the shooter sequel. The clip uses the mic on the camcorder,
complicated by the interviewer's accent and the ambient noise of the game demo
that accompanies the conversation, but Vince manages to come thr...
Warhammer Online Interview, Previews
If I Had a Hammer... on Crispy Gamer is an interview with Paul Barnett about
the imminent launch of Warhammer Online: Age of Reckoning, Mythic's
fantasy-themed MMORPG. The conversation covers all the basics of the game, going
into detail on points of interest, setting the scene for
The Fi...
EVE Online Expansion Interview
EVE Online interview on MMORPG.COM is a video interview with CCP associate
producer Arend Stuhrmann about the EVE Online expansion they plan to launch next
month. He discusses the player-oriented approach to the add-on, as it will
incorporated a number of requests from the community. He goes...
Fallout 3 Movies; Interview
A collection of five new Fallout 3 movies is now available, showing off
several environments in Bethesda's upcoming post-apocalyptic RPG sequel. The
clips can be found on the
Fallout Website
and mirrored on
AtomicGamer.
On a related note, there's a
Fallout 3 Interview on GamersGlobal di...
Left 4 Dead Interview
There's a Left 4
Dead Interview on Shacknews talking with Valve's Chet Faliszek at the Penny
Arcade Expo about he upcoming multiplayer zombie game. Topics include difference
between the Xbox and Windows version, the possibility of a PS3 edition, DLC and
content updates, "all-talk,"...
Diablo III Video Interview
Diablo III Video Interview on
Ten Ton Hammer speaks with Jay Wilson, Lead Designer on Blizzard's highly
anticipated action/RPG sequel. The video offers gameplay footage from preciously
released trailers and the conversation covers gameplay changes, Battle.net
improvements, and more. The audi...
Champions Online Interview
Talking with Champions Online's content lead, Zeke Sparkes on Massively
recaps a PAX conversation with Zeke Sparkes, content lead on Cryptic's upcoming
superhero MMORPG. They discuss Champion Online's open power system, character
creation, PC versus Xbox 360 controls, the process of creating...
Blizzard Interview
There's a Q&A with
Blizzard's Frank Pearce on GamesIndustry.biz is a sit down with the Blizzard
veep at the recent Games Convention. Topics include progress on StarCraft II,
plans to further the Blizzard community, supporting three franchises in
parallel, eSports,
the exhausting aspe...
Jumpgate Evolution Interview
Hermann Peterscheck interviewed on all things Jumpgate Evolution on Massively
tracks down NetDevil producer Hermann Peterscheck at PAX to discuss Jumpgate
Evolution, the upcoming return of the space-based MMORPG. Hermann answers
"Next year, yeah" to the question about whether the g...
The Agency Video Interview
The Agency Video
Q&A on RPG Vault places SOE's Hal Milton under the hot lights of the camera
to answer questions about The Agency, the upcoming spy-versus-spy MMOFPS.
He discusses the dearth of persistent world shooters and espionage-themed games
in the current market, rewards and challe...
Fallout 3 Interview
Fallout 3
Interview on VideoGamer.com is a sit-down with Pete Hines at the Liepzig
show to discuss Fallout 3, Bethesda Softworks' upcoming RPG sequel. They discuss
living up to the original games, acknowledging the challenge of living up to the
expectations of the series' vocal fanbase, the ...
Bill Fisher Interview
The
Bill Fisher Interview on Adventure Classic Gaming talks with the founder of
independent developer WRF Studios about his next game, Beyond the Spirit’s
Eye, and his career designing adventure games that dates back to the
original Last Half of Darkness in 1989. They discuss his inspiratio...
Tabula Rasa Interview
The
PAX08 Interview with Dane Caruthers on Massively talks with this associate
producer on Tabula Rasa, NCsoft's clean slate MMORPG. The short
conversation discusses efforts to get new and former players to give the game a
try in its current state and changes in the current update 12 and th...
Tomb Raider Interview, Movie
Lara Croft's Legacy- Moving Tomb Raider Forward on Gamasutra is an interview
with Eric Lindstrom, creative director on Tomb Raider: Underworld,
discussing the upcoming return of Lara Croft. Topics include the return of
Crystal Dynamics as developer, and the recent process of rebooting the
...
Diablo III Interview
The Jay Wilson Interview on Crispy Gamer talks with the lead designer on
Diablo III about Blizzard's upcoming action/RPG sequel. They cover familiar
topics like the controversy over the game's art style and living up to the high
expectations of the game's rabid fan base. They also ask about ...
LOTRO: Mines of Moria Interview, Movie
The
Jeffrey Steefel interview on the Lord of the Rings Online Vault talks with
the executive producer on The Lord of the Rings Online about the upcoming
Mines of Moria expansion for the MMORPG. The conversation is formatted
into an article that previews what to expect from the add-on. Also, t...
Brad Wardell Interview
Stardock Interview
Part 1 on Shacknews talks with Brad Wardell, focusing on the recent Gamer's
Bill of Rights proposed by the Stardock CEO and Chris Taylor of Gas Powered
Games (story). They dig for more details about the proposal, and
in light of recent indications that is not getting wides...
StarCraft II Interview, Videos
Crispy Gamer's StarCraft II Interview talks with Blizzard's Frank Pearce and
Bob Colayco about StarCraft II, focusing on how to attract a new audience
for the sci-fi real-time strategy sequel while simultaneously satisfying fans of
the original game. Along they way they probe for details on ...
Spider-Man: Web of Shadows Interview
The
Spider-Man: Web of Shadows Interview on 2404 talks with Tim O’Neil, Lead
Gameplay Programmer on the upcoming web-slinging superhero game. The questions
are fairly generic, asking about the setting, AI, the game engine, enemies,
characters, and more.
...
Warhammer Online Interview
The Warhammer Online
Video Interview on AtomicGamer is a fun video that peppers Mythic's Paul
Barnett with questions about their upcoming MMORPG, including talking about the
lessons learned from beta testing, what differentiates WAR from WoW, an
explanation of PvP (that's "labeled"...
Crysis Warhead Interview
Crysis Warhead
Interview on Shacknews chats with Bernd Diemer about Crytek's coming
first-person shooter prequel. The focus of the conversation is lessons learned,
as Bernd goes into aspects of the original Crysis they are improving
upon, specifically the AI implementation. Interestingly, he...
Sword Of The Stars Interview
Kerberos On Sword Of The Stars on Rock, Paper, Shotgun discusses the
upcoming A Murder of Crows add-on for the space-based 4X strategy game.
The talk about the motivations for continuing to expand Sword of the Stars,
comparisons with Sins of a Solar Empire, community response to the game,
...
Far Cry 2 Interview, MP Modes Detailed, Still No Demo
Far Cry 2
LiveText interview on Eurogamer is the transcript of a conversation with
producer Louis-Pierre Pharand about Far Cry 2, Ubisoft's upcoming sequel
to Crytek's first-person shooter. A wide variety of topics get covered, and they
have highlighted a couple of the more significant bits:...
Carbine Studios Interview
The Jess Lebow
Video Interview on The Vault Network sits the Carbine Studios designer in
front of the camera to discuss what he can of their unannounced project,
described as a "science-fiction/fantasy-based open-world" MMOG. He says they
hope to be making more detailed information...
NVIDIA/PCGA Interview
Roy Taylor on game physics, AI & piracy on bit-tech.net offers highlights
from a sit-down with this NVIDIA vice president who also serves as a member of
the PC Gaming Alliance. The conversation covers both of these jobs, discussing
NVIDIA's recent foray into physics, AI support, and Dire...
LEGO Universe Interview
The LEGO
Universe Interview on The Vault Network is a video interview with Ryan
Seabury and Mark Hansen, respectively the lead designer and project lead on the
upcoming brixillated MMORPG. The conversation was conducted at the Austin Game
Developers' Conference, and like so many of these con...
Dave Perry Interview
Kikizo's David Perry Interview is a lengthy conversation with the Shiny
Games founder, discussing his early days as a game developer, cloud gaming,
Flash games, Atari, his current role with Acclaim, his regrets over selling
the Earthworm Jim rights, and more.
...
GoG & DRM Interview
Good
Old Games and the "idiocy" of DRM on Ars Technica is an interview with Adam
Oldakowski, Managing Director at Good Old Games. and Michal Kicinski. CEO of CD
Projekt. about GOG.com, CD
Projekt's online home of good old games. They discuss various aspects of this
DRM-free marke...
Far Cry 2 Interview
The Far
Cry 2 Interview on Boomtown chats with Gaetan Richard, the multiplayer
producer for Far Cry 2. The focus of the conversation is multiplayer
play, and while this took place after checking out the 360 edition, most of the
answers relate to each of the three target platforms for the mul...
LEGO Universe Interview
LEGO Universe Already in Some Gamers' Hands on Kotaku talks about NetDevil's
upcoming LEGO MMORPG with producer Ryan Seabury in a video interview. The
discuss progress on the game, and Ryan says the game is already in the hands of
some players who are testing out their ability to make their ...
Fallout 3 Interview
Gaming Nexus' Fallout 3 Interview chats with Emil Pagliarulo, Lead Designer
and Writer on Fallout 3, the RPG sequel nearing release from Bethesda
Softworks. Interestingly, the one-time game journalist apparently did not know
exactly what he was getting into when he signed on for the project:...
Wanted Interview
Universal talks about Wanted: Weapons of Fate
on Big Download talks with Nick Torchia, producer on the game based on the
Wanted motion picture. The first question that comes to our minds is why
a game based on a movie that opened five months ago is not out yet, but Nick
expresses pride in the...
Tim Cain Interview
What's Tim
Cain Up To? on Edge Online talks with the designer who worked on games like
Fallout and Vampire: The Masquerade--Bloodlines in the full
version of the Q&A that was excerpted in a smaller article a couple
of weeks ago. Carbine executive producer Jeremy Gaffney also participates,...
Age Of Conan Interview
The
Interview with Craig Morrison on the Age Of Conan Vault talks with the game
director on Funcom's latest MMORPG. Topics covered include his past as an
associate editor at the Vault Network, his prior role at Funcom as Game Director
for Anarchy Online, the rough treatment someone in his po...
Penny Arcade Adventures Interview
The
Penny Arcade Adventures interview on Adventure Classic Gaming discusses
Penny Arcade Adventures: On the Verbose Title of Lengthiness, talking with Joel
DeYoung, producer on the episodic game based on the webcomic in a conversation
augmented with a bonus micro-chat with Jerry Holkins and...
Fallout 3 Interview
Washington's Role in Fallout 3 -- Radioactive on The Washington Post is a
Q&A with Bethesda Softworks' Todd Howard about Fallout 3, focusing on the
RPG sequel's setting of a post-apocalyptic Washington DC: "I think there's this
interesting idea with a post-apocalyptic world: Who's i...
Dragon Age: Origins Interview
The Dragon
Age: Origins interview on GameBanshee talks with Dan Tudge about BioWare's
upcoming RPG, a game that Dan says is a return to their roots: "For BioWare,
Dragon Age: Origins represents a return to our own origins, in this case the
fantasy genre which is really what put us on th...
Natural Selection 2 Interview
Unknown Worlds talks about Natural Selection 2 on Big Download talks with
Charlie Cleveland of Unknown Worlds
Entertainment about Natural Selection 2, the retail game being
created as a sequel to Natural Selection, which was a modification for
Half-Life. They discuss being an independent g...
Star Wars: The Old Republic Interview
A New Galaxy- Daniel Erickson On Writing The Old Republic on Gamasutra is a
conversation with BioWare Austin lead writer Daniel Erickson. Though the
conversation touches on his work on Star Wars: The Old Republic, the
upcoming Star Wars MMORPG, it focuses more on his career path from game
...
Call of Duty: World at War Interview, Preview
Call of Duty: World at War Interview on Games On Net is a video interview
with Noah Heller, senior producer on Call of Duty: World at War, the
latest installment in the military shooter series currently being completed at
Treyarch Studios. The article also offers a preview of the World War I...
Sims 3 Interview
The Sims 3 Q&A on GameSpot hears from Ben Bell about the next installment
Maxis' lifestyle simulation series. At one point Ben explains how they are going
all S.T.A.L.K.E.R. on us: "One example of the work we're doing is the AI behind
the people who live in your town. You control a ...
Elven Legacy Interview
The
Elven Legacy Interview on Strategy Informer chats with Tom and Pavel (we're
all on a first-name bases around here) about Elven Legacy, the turn-based
strategy sequel to Fantasy Wars. The discussion covers topics like the game's
storyline, its fantasy theme, graphics, the possibility of b...
Ben Judd Interview
Judd and Plenty- An Interview With Capcom's Ben Judd on Crispy Gamer talks
with Capcom's Ben Judd, Producer on Bionic Commando, talking about the
project, digital distribution, and more. An interesting aspect of his life he
mentions is dealing with the different approach to game development ...
Far Cry 2 Fire Interview
How Far
Cry 2 's Fire Fuels, Spreads on Gamasutra is a conversation with
Jean-Francois Lévesque of Ubisoft Montreal specifically about the way the fire
behaves in the shooter sequel. Word is: "I have only one burning desire, let me
stand next to your fire, let me stand next to your fire...
Demigod Interview
Gas Powered Games talks about Demigod on Big Download is an interview with
Mike Marr to discuss their upcoming, what was it again? "Demigod is an action
game that uses the core of RTS principles with a heavy blend of RPG elements.
You fight and play the game as an RTS, but level up, pur...
World of Goo Interview
World
of Goo interview on GameCritics.com chats with Kyle Gabler and Ron Carmel of
developer 2D Boy about their just-released game and how it is a metaphor for the
development process (you thought it was going to be life, right?). Here goes:
"Yep. The overarching story of World of Goo i...
Mirror's Edge Interview
The Philosophy of Faith- A Mirror's Edge Interview on Gamasutra talks with
producer Nick Channon about Mirror's Edge, DICE's parkour-influenced
action game. Topics include the use of the first-person perspective, their 2D
cut-scenes, more about the first-person perspective, pitching the game...
Alpha Protocol Interview
RPG Vault's Alpha
Protocol Interview Part 1 kicks off a multi-part conversation with Chris
Avellone of Obsidian about Alpha Protocol, their upcoming
espionage-themed role-playing game. They discuss the project's inspiration of
the Bourne movies, the modern setting and game locations, charact...
Guild Wars Interview
The Guild Wars Interview on Ten
Ton Hammer talks with Bobby Stein of ArenaNet about what the Guild Wars
developer is up to, which is apparently a lot, in spite of the deafening
silence: "We’ve been running silent and deep since we shipped the Eye of the
North expansion making steady prog...
City of Heroes Interview
The City
of Heroes Issue 13 interview on Boomtown chats with Matt "Positron" Miller,
asking the lead designer on Cryptic's superhero MMORPG about plans for issues 13
& 14, why issue 13 was divided into these two parts, PvP changes, the role of
day jobs, the mission architect, a...
Prince of Persia Interview
Prince of Persia interview on Destructoid chats with producer Ben Mattes
about the return of the prince, discussing the game's concurrent development
with Assassin's Creed, how the new game is the spiritual successor to
Sands of Time, and how you can have a Prince of Persia game where the
...
Pirates of the Caribbean Online Interview
The
Pirates of the Caribbean Online interview on Massive Gamer Magazine chats
with Mike Goslin about Pirates of the Caribbean Online, their youth-oriented
MMORPG that ties in with the mascara-heavy movie series. Well, at least it was
designed for younger audiences, but Mike says the demogra...
The Agency Interview
The Agency Interview on Kikizo infiltrates SOE Seattle to interrogate senior
world designer Kevin O'Hara about The Agency, their espionage-themed MMOG
heading to Windows and PlayStation 3 Kevin makes it clear this is a
shooter, saying: "Although you'll have different character ski...
John Carmack Interview
The father of FPS on GamesRadar is a short Q&A with John Carmack, talking
with the id Software Technical Director about Quake Live and the state of
gaming. One question asks about PCs versus consoles, and he expresses mixed
feelings about the whole platform balance of power: "There ...
Mirror's Edge Interview
There's a
Mirror's Edge interview on MTV Multiplayer talking with Tom Farrer, producer
on DICE's first-person action game. They discuss the evolution of the action
game's design, which started with the main character carrying a gun and at a
later stage had them considering dropping gunplay ...
Star Wars: The Old Republic Interview
The
Star Wars: The Old Republic interview on IncGamers talks with BioWare's
James Ohlen about the upcoming second MMORPG based on the Star Wars franchise.
Part of the brief conversation covers classes: "We haven’t actually announced
any specific classes yet. We have said there will be ...
Asheron's Call Interview
The
Asheron's Call interview on Massive Gamer Magazine talks with David Javier,
producer on the old-school MMORPG. They discuss the game's recent 100th(!)
update, which they say is part of an effort to attract a new audience: "I think
the upcoming year will see more of a focus on the n...
Star Trek Online Interview
The Star Trek
Online Interview on Skewed & Reviewed hears from Craig Zinkievich of Cryptic
Studios to learn more about this MMORPG that will boldly go where no MMO game
has gone before. Thwarting our dreams of playing as Captain Kirk, Craig's
gameplay breakdown does not seem to indicate ...
Jumpgate Evolution Interview
Jumpgate Evolution Interview on IncGamers concludes their conversation with
Hermann Peterscheck about NetDevil's MMOG remake, talking about the game's back
story, influences, and more on the different business models the game may
possibly use.
...
Global Agenda Interview
The
Global Agenda interview on Massive Gamer Magazine is an article-format
conversation with Todd Harris of Hi-Rez Studios about Global Agenda, the
upcoming MMOG of futuristic espionage. They discuss gameplay, classes, the
veteran talent working on the developer's debut project, and an outl...
City of Heroes Interview
NCsoft talks about updating City of Heroes, keeping it relevant on Joystiq
is a Q&A with NCsoft's Matt "Positron" Miller about the superhero MMORPG,
focusing on various ways it differs from the current crop of MMOGs. They also
confirm plans to begin beta testing of the MacOS ve...
Bill Roper Interview
Ask
Cryptic: Bill Roper Special Edition on Champions Online Official Site is the
latest installment in this internal Q&A series, talking with one of Cryptic's
newest hires, Bill Roper, formerly of Blizzard and Flagship. The conversation is
more about games than many previous installments...




