News tagged with Carmack (8 results)

John Carmack on Graphics Tech

John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more on PC Perspective is a Q&A with the id Software cofounder and technical director. The conversation focuses on very technical details about graphics engine development, sure to be a help to anyone writing a doctoral thesis...

Carmack on Crysis

Carmack frees Quake on GamesRadar is a Q&A with the id Software Technical Director about Quake Live, id's upcoming free shooter (thanks Voodoo Extreme). Along the way he offers thoughts on Crysis, expressing an interesting perspective from someone who has spent so much time exploring th...

John Carmack Interview

The Gamers With Jobs Conference Call Episode 89 is online, among other things offering an interview with id Software Technical Director John Carmack. Here's the abstract describing the nearly two-hour broadcast: "We're very pleased this week to have an interview with John Carmack! Sadly...

John Carmack Q&A

Carmack frees Quake on GamesRadar is a Q&A with the id Software Technical Director about Quake Live, the upcoming free first-person shooter formerly known as Quake Zero. Along the way he calls this an effort at speaking to the future of PC gaming: I would say that there is this sense of ...

Carmack on PC Gaming

id Software's John Carmack and Marty Stratton Talk Quake Live, PC Gaming, and More on Shacknews offers a Q&A with id Software. Topics include the accessibility being built into Quake Live (or QUAKE LIVE, as the case may unfortunately be), Carmack's regrets that id "didn't have the ma...

John Carmack Q&A

Carmack IDs Quake Live on GameSpot is a Q&A with the id Software Technical Director discussing their upcoming Quake Live project. Along the way he clarifies where this does and does not depart from Quake III Arena:The core game has had very little changes to the engine. The idea was to w...

John Carmack on PC & Console Hardware

Carmack speaks out on hardware issues on Eurogamer reflects comments from the id Software technical director that while it would be "great" if the console life-cycle would be longer, the lure of "first mover advantage" will probably "be far too tempting" and wil...

John Carmack Interview

The father of FPS on GamesRadar is a short Q&A with John Carmack, talking with the id Software Technical Director about Quake Live and the state of gaming. One question asks about PCs versus consoles, and he expresses mixed feelings about the whole platform balance of power: "There ...