News tagged with Carmack (8 results)
John Carmack on Graphics Tech
John Carmack on
id Tech 6, Ray Tracing, Consoles, Physics and more on PC Perspective is a
Q&A with the id Software cofounder and technical director. The conversation
focuses on very technical details about graphics engine development, sure to be
a help to anyone writing a doctoral thesis...
Carmack on Crysis
Carmack frees Quake on GamesRadar is a Q&A with the id Software Technical
Director about Quake Live, id's upcoming free shooter (thanks
Voodoo Extreme). Along the way he offers thoughts on Crysis, expressing an
interesting perspective from someone who has spent so much time exploring th...
John Carmack Interview
The Gamers With Jobs
Conference Call Episode 89 is online, among other things offering an
interview with id Software Technical Director John Carmack. Here's the abstract
describing the nearly two-hour broadcast: "We're very pleased this week to have
an interview with John Carmack! Sadly...
John Carmack Q&A
Carmack frees Quake on GamesRadar is a Q&A with the id Software Technical
Director about Quake Live, the upcoming free first-person shooter formerly known
as Quake Zero. Along the way he calls this an effort at speaking to the future
of PC gaming: I would say that there is this sense of ...
Carmack on PC Gaming
id Software's John
Carmack and Marty Stratton Talk Quake Live, PC Gaming, and More on Shacknews
offers a Q&A with id Software. Topics include the accessibility being built into
Quake Live (or QUAKE LIVE, as the case may unfortunately be), Carmack's
regrets that id "didn't have the ma...
John Carmack Q&A
Carmack IDs Quake Live on GameSpot is a Q&A with the id Software Technical
Director discussing their upcoming Quake Live project. Along the way he
clarifies where this does and does not depart from Quake III Arena:The
core game has had very little changes to the engine. The idea was to w...
John Carmack on PC & Console Hardware
Carmack speaks
out on hardware issues on Eurogamer reflects comments from the id Software
technical director that while it would be "great" if the console life-cycle
would be longer, the lure of "first mover advantage" will probably "be far
too tempting" and wil...
John Carmack Interview
The father of FPS on GamesRadar is a short Q&A with John Carmack, talking
with the id Software Technical Director about Quake Live and the state of
gaming. One question asks about PCs versus consoles, and he expresses mixed
feelings about the whole platform balance of power: "There ...




