More on PC Gaming
Rein Interview on Computer and Video Games asks a couple of console
questions about the coming release of the PS3 edition of UT3, mod support on the
360, the state of PC gaming, and a clarification that the Unreal Engine 4 will
not be console-exclusive. The discussion also ends up on the now-inevitable
topic of the state of PC gaming, and after reiterating issues with integrated
accelerators and low-end PCs, he turns his attention on the PC business
model:That's something people should realise. When we talk about the PC
gaming market, we're talking about our little narrow view of it. We're not
talking about casual games, or World of Warcraft. We're just talking about the
kind of experiences that we want to make - the really high-end,
Hollywood-quality cinematic experiences. So whenever we have a complaint or a
concern, it's really related to that.
We want to still be able to sell games like Unreal Tournament and Gears of War
on the PC platform. That's important to us. We want to be able to package them
up at retail and not make you pay a monthly subscription for them. But that may
not be the way it goes in the future.
I hate when I hear people say "That's what's going to happen to market - you've
got to change your business model". On the contrary, we don't. We have a
perfectly good, working business model so we want to also have an economy where
we can bring those games to PC and those gamers enjoy them as well.
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