Pirate King Online / Tales of Pirates Crusader Guide
IndexSummary of everythingIntroductionPart 1 - Stats SheetsPart 2 - Equipment GuidePart 3 - TrainingPart 4 - The real deal about Illusion Slash DamagePart 5 - Custom/Weird BuildsPart 6 - PvP / PKing Tips and TricksPart 7 - Frequently Asked Questions that it's already driving me and other forum-goers crazy referring you to the search tool
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Summary of everythingFor those too busy *cough*lazy*cough* to read and understand everything1) Aim for 210 attack speed (either pump base AGI, forge Gem of Wind, wear equipment with lotsa AGI, grab attack speed boosting equipment)2) Raise your base damage as high as you can (by raising your STR via stats/forging, wearing equipment that gives STR and/or bonuses to min/max damage)3) Work towards maxing Illusion Slash, Dual Sword Mastery, Shadow Slash, Deftness, Sword Mastery4) Piss people off with your slash power, until they complain about you in pvp arena already and they won't let you join any matches until you decide to create another char, a con build sealmaster perhaps... boohoo, poor you... but hey, there's DW anyway :)5) Get ready to be suspended once in a while for having a suspiciously powerful character, or be flooded with PMs
----------------------------------------------------------------------------IntroductionSurely you'd expect this, don't forget to say 'hi' ^^NOTE: this is a pvp build, aiming for doing the most damage in only 1 hit using illusion slash. Please keep that in mind as you go thru the guide.The goal of this guide is for us to arrive with my idea of the ideal Slasher build. The Crusader class is one of the more popular classes for a couple of reasons that I could imagine:1) Dual Wielding is teh pwnz0rs2) Newbies didn't know what class they'd be and picked the Lance char, for aesthetics onlyHonestly, my case was the 2nd reason LOL. I wanted to be a ranged fighter at first, but I accidentally completed the swordsman's promotion quest first because I set Argent as my starting city and I thought getting to Icicle to meet Ray was hard. I started playing as soon as open beta started, and there were no crusaders that time, so I never knew about dual wield stuff leetness at the time.So I stuck with good 'ol Peter... As a wannabe hunter back then, I used my gaming instinct and pumped a good mix of ACC and AGI, that's 4 ACC and 13 AGI, until the level where Senna refused to play with me any longer and decided to throw me off to Peter (yeah, too lazy to crawl into Ray's pad, besides... Peter is equally evil anyway). A few walking, piglet slaying and annoying errands after, I was a swordsman... with 9 ACC -.-I started with messed up stats, and I had no specific direction with my skills. What I did was to look up each skill's description, carefully note their prerequisites, look their descriptions up at the gameguide and tried them out. I'd raise stats that I deemed I needed - occasionally adding STR whenever I felt killed too slow, added AGI when I get hit a lot. Pretty much a reactionary stance. As for my skills, I aimed for dual sword mastery, so I pretty much worked my way through the prerequisites (up until lv5 berserk). My pre-crusader mistake though was that I pumped a few points on "will of steel" (the one that temporarily adds def), and maxed my "illusion slash" and "swordmastery" too soon. So I started becoming a "slasher" much much earlier than most.It was only a month later that I found out about Haruhi's AGI swordsman's guide for wannabe crusaders. I patterned myself after his build soon after. At first I was regretting how I allocated my skill points, but I was stubborn and didn't want to start over (I was already close to being a crusader that time, lv38 swordie). I went on with the mindset that if I get enough levels under my belt, I would run out of useful skills to place those points on, and that I'd probably be placing the extra skillpoints on those skills anyway.My "mistake" maxing swordmastery too early turned out well after all, since I could hold my own against the other slashers with better swords than me (dual dance of eva with fiery has been my trademark at bridge before the xmas event and UGV flooding started). Been using dual dance until my 70's, yeah... took that long before I finally got my turn to unseal my BoE. (I still have my 2nd dance as I type this). But enough of me, onto the guide itself...What in blazes is this build I call a SLASHER?It is a Crusader build that revolves around your illusion slash damage. Your slash is both used offensively and defensively. You will treat your slashing power as your best friend. Everything boils down into it if you're focusing on a slasher build.How does a SLASHER build look like?A slasher build is basically a crusader who has milked every bit of opportunity to raise his damage rating. If you're a seriously into the build, you'll exploit every bit of method you'll know just to get that godly damage. Translation: get your base damage as high as possible, using any or all of the following methods:- raise a pure STR pet- max your base STR- get the best swords you can get (figuring out which sword is "best" deserves a chapter in itself, refer to the equipment section once it has been filled up)- spam forging on your swords- careful selection of equipment : armor pieces/rings- train a "buff" cleric, raise its dmg boosting skill as high as you can, maxed if possible, then buff yourself with it- (maybe sometimes play with career lots if you feel like it)Since stat points are limited, we have to carefully plan on how we allocate it. As you could see directly below the introduction, the stat/skillpts table shows that we have 184 statpts to play with at lv100. But since it will take a long time to reach that level, we have to carefully plan and tweak our stats every level we gain.Err... What do you mean when you say "slash"?I am making reference to the Illusion Slash (IS) skill. Some people might call the normal melee hits as slash, but for the purpose of this guide, I'll be referring to IS as slash.How do we strengthen our slash power?This is one area of the guide that is still being researched on, this will be a community effort. But based on common knowledge, a few things directly determine your base slash damage (enemy defense/level not taken into account yet):- Illusion slash skill level- Attack Speed (you get dmg multipliers at 140 and 210 aspd)- Base DamageBasically you'd want to maintain 210 attack speed, a maxed IS, and pump the base damage as high as you can.Why do you focus on offense? Why not pump in a bit of con?Stat points are still limited, and being able to kill mobs in the least time is better AND more fun than hanging around and risking tanking enemy hits/skills. Besides, there will be 3 stages in a crusader's build evolution, I'll describe it as we get further into the discussion. And besides, this is a freaking SLASHER! an assassin if you will! XDWouldn't it be cool to 1 slash KO someone then go back into hiding at the shadows? Or creep up on someone and slash+stun them and continue slashing until they die before you hide again? This is a pirate game and we need NINJAs to counter them XDbrief intro - This build is geared for DW, which is where crusaders are the real stars!The Three Stages of a Slasher's AdvancementThings to note if you plan to stick exactly to this guideThis build will only start to shine once you have learned Stealth and mastered Dual Sword Mastery, Illusion Slash AND Shadow Slash... This was primarily meant to be a Demonic World build, so if you intend to do something similar for the previous mazes, I'd suggest that you delay maxing blood frenzy and focus on other skills first if that's the case.Stage One - Getting the NINJA speedLevel 10-39 (Swordsman)You start off as a swordie and you'll have weak damage at this point. But do not despair, you will not be a swordie forever. At this stage, you'll be mostly focusing on getting enough attack speed in preparation for your uber slash power.By level 39, you will have a total of 30 skillpoints to play with. Since we're aiming for our crusader slasher build, we won't be spending a lot of points on most swordsman skills. Here's the usual swordie->crusader skill build...Oh wait, scratch that! Since this is MY guide, and I have a specific build in mind - Slasher, I'll deviate from the traditional swordsman builds... I'd do my skill allocation as something like this:
Code:Lvl Skill Pts Remaining
10 Concentration 1 0
11 Concentration 1 0
12 Sword Mastery 1 0
13 Sword Mastery 1 0
14 Sword Mastery 1 0
15 Illusion Slash 1 0
16 Illusion Slash 1 0
17 Illusion Slash 1 0
18 Illusion Slash 1 0
19 Berserk 1 0
20 Berserk 1 0
21 Berserk 1 0
22 Berserk 1 0
23 Berserk 1 0
24 Illusion Slash 1 0
25 Illusion Slash 1 0
26 Illusion Slash 1 0
27 Illusion Slash 1 0
28 Illusion Slash 1 0
29 Illusion Slash 1 0
30 1
31 2
32 3
33 4
34 5
35 6
36 7
37 8
38 9
39 10You might notice that I maxed my Illusion Slash rather early. You can choose to go with the traditional way of saving the points for it and spending it on crusader skills first. But based on my personal experience, a swordie with maxed illusion slash using berserk is FUUUUUUUUUUUUUUUN! And it freaks the other swordies out (imagine dealing more dmg than they ever could at such a low level).I still distinctly remember being able to deal around 350-450 damage with my slash while berserked on skeleton warriors while doing my crusader promotion quest. You should've seen the other swordies that did freak out when they saw me doing that. Their slash even with berserk could only do about 150-200 dmg on the same skeleton. After maxing dual sword mastery, damage jumped up even more, since both swords now deal their normal damage.Stage Two - Getting the INSANE damageLevel 40-75 (Crusader)Once you have the speed, you can now focus on raising that base damage as far as you can go. You'll be doing whatever it takes, raising your base damage, forging rage gems into your swords, grow a STR pet, fusion and ugprade your blades to 110% effectiveness, use dmg rings, WHATEVER IT TAKES! GO CRAZY!
Code:Lvl Skill Pts Remaining
40 Dual Sword Mastery 10 1
40 Blood Frenzy 1 0
41 Blood Frenzy 1 0
42 Blood Frenzy 1 0
43 Blood Frenzy 1 0
44 Blood Frenzy 1 0
45 Blood Frenzy 1 0
46 Blood Frenzy 1 0
47 Blood Frenzy 1 0
48 Blood Frenzy 1 0
49 Blood Frenzy 1 0
50 Deftness 1 0
51 Deftness 1 0
52 Deftness 1 0
53 Stealth 1 0
54 Shadow Slash 1 0
55 Shadow Slash 1 0
56 Shadow Slash 1 0
57 Shadow Slash 1 0
58 Shadow Slash 1 0
59 Shadow Slash 1 0
60 Shadow Slash 1 0
61 Shadow Slash 1 0
62 Shadow Slash 1 0
63 Shadow Slash 1 0
64 Stealth 1 0
65 Stealth 2 1
66 Sword Mastery 2 0
67 Sword Mastery 1 0
68 Sword Mastery 1 0
69 Sword Mastery 1 0
70 Sword Mastery 1 0
71 Sword Mastery 1 0
72 Deftness 1 0
73 Deftness 1 0
74 Deftness 1 0
75 Deftness 2 0
76 Deftness 1 0
77 Deftness 1 0
Notice how I placed blood frenzy in this stage instead of the previous one. Yeah I noticed that too =x (no idea why I did that either). But now that I think more about it, the pumping of Blood Frenzy can be categorized in either Stage, since our purpose for adding Blood Frenzy is two-fold: 1) quicker pumping of attack speed 2) affords us the ability to pump STR earlier and still get enough attack speed. Plus it looks neater to place the swordie skills in another section, lol.Stage 2 is mainly about making yourself PVP worthy, which in my opinion means that you have good damage, the ability to stealth, a good stun. I tend to rely on dodge less than other crusaders because I train differently (refer to the next parts of my guide). That explains why I pump deftness last.AddendumI've met a few people ingame who strictly followed this skill build, this build order is ok if you are plvled all the way until you get stealth... but if you feel this is kinda hard and you don't mind losing out on a bit of damage and speed, you could try shuffling Blood Frenzy and Sword Mastery into the latter parts of this stage. Say for example if you need shadow slash earlier, work on getting a level of it before continuing on with the build order. Another option is to get stealth first and not max blood frenzy too soon (get 3 deftness, then 1 stealth, then resume pumping blood frenzy). Feel free to experiment, the whole point of this guide is that it is just a guide, and not the canon. FYI, I'm building a con/agi crusader for fun right now and it is currently level 45... gave it my trusty old lv55 set and a few eva crus chests. It won't be doing major damage but the little guy will be happily strolling with me in DW and maybe be my support in there when the time comes (in case some non-crus guildies are bored and wanna go chesting with me). He's taking care of my good ol' Val (my pure con fairy of valour).Stage Three - SurvivabilityLevel 74 onwards (Crusader)You'll reach the point where your base STR is maxed. From this point onwards, you'll want to either continue pumping AGI or pump CON all the way. Most would go CON all the way at this point, but some might add a few more AGI for their own reasons (I have mine *cough*drakan*cough*)At this point, you have pretty much obtained all the necessary crusader skills. Whatever skills you take from this point is solely your decision, and depends on your playing style. Maybe you could raise your stealth a bit more? or...GET POISON DART! LOL! what's a ninja without a poisonous dart? XDSeriously speaking, I'd definitely recommend pumping more stealth. Aim for lv3, it's very very much worth it. You get 50 secs stealth time vs 30 sec cooldown (apparently the skill description isn't correct, it ain't 5 secs more per level). In fact, if you're really into being an ambush slasher, I'd definitely recommend getting lv3 stealth before maxing deftness and sword mastery.Must-have Slasher SkillsIllusion Slash
The skill that starts it all. If not for this, a slasher will not be a slasher.Berserk
Temporarily raises attack speed for ~20 secs. Very handy for getting that aspd boost at lower levels. It is also pretty useful at higher levels as it helps you quickly finish off mobs/players/mazechests with high hp using regular melee attacks.Deftness
Raises dodge by 3 pts per skill level, very handy when you're heavily into solo grinding using head-on melee attacks. Works best when supported by hitrate/berserk raising equipment.Shadow Slash
AKA "Stun", particularly useful when going up against opponents that can't be killed in a single illusion slash or a few melee strikes. A must skill for PvP and bossing, or self powerlevelling at dangerous mobs.Blood Frenzy
When it says it decreases the cooldown between your attacks when dual wielding, what it means is that it increases your attack speed while holding two swords. BF is particularly useful because it allows you to reach the 210 attack speed mark with lesser base AGI, which means that you could pump STR earlier and get the damage earlier.Dual Sword Mastery
By default, when dual wielding swords, your offhand weapon receives a damage penalty. Your offhand weapon's damage starts off at 20% effectiveness. Raising your dual sword mastery raises your offhand weapon's damage effectiveness. That's 100% for a maxed dual sword mastery.Stealth
Allows you to avoid detection by mobs, or other players in PvP areas. Bosses and maze chests have the true sight ability, which disables stealth within a certain radius. True sight and AoE damage skills can also cancel stealth.Part 1 - Stats SheetsA bunch of numbers here and there, careful, don't lose your headStat and Skill Pts due to level
Code: Stat Total Skill Total
Level Pts Statpts Pts Skillpts
1 4 4 0 0
2 1 5 0 0
3 1 6 0 0
4 1 7 0 0
5 1 8 0 0
6 1 9 0 0
7 1 10 0 0
8 1 11 0 0
9 1 12 0 0
10 5 17 1 1
11 1 18 1 2
12 1 19 1 3
13 1 20 1 4
14 1 21 1 5
15 1 22 1 6
16 1 23 1 7
17 1 24 1 8
18 1 25 1 9
19 1 26 1 10
20 5 31 1 11
21 1 32 1 12
22 1 33 1 13
23 1 34 1 14
24 1 35 1 15
25 1 36 1 16
26 1 37 1 17
27 1 38 1 18
28 1 39 1 19
29 1 40 1 20
30 5 45 1 21
31 1 46 1 22
32 1 47 1 23
33 1 48 1 24
34 1 49 1 25
35 1 50 1 26
36 1 51 1 27
37 1 52 1 28
38 1 53 1 29
39 1 54 1 30
40 5 59 1 31
41 1 60 1 32
42 1 61 1 33
43 1 62 1 34
44 1 63 1 35
45 1 64 1 36
46 1 65 1 37
47 1 66 1 38
48 1 67 1 39
49 1 68 1 40
50 5 73 1 41
51 1 74 1 42
52 1 75 1 43
53 1 76 1 44
54 1 77 1 45
55 1 78 1 46
56 1 79 1 47
57 1 80 1 48
58 1 81 1 49
59 1 82 1 50
60 6 88 1 51
61 2 90 1 52
62 2 92 1 53
63 2 94 1 54
64 2 96 1 55
65 2 98 2 57
66 2 100 1 58
67 2 102 1 59
68 2 104 1 60
69 2 106 1 61
70 6 112 2 63
71 2 114 1 64
72 2 116 1 65
73 2 118 1 66
74 2 120 1 67
75 2 122 2 69
76 2 124 1 70
77 2 126 1 71
78 2 128 1 72
79 2 130 1 73
80 6 136 2 75
81 2 138 1 76
82 2 140 1 77
83 2 142 1 78
84 2 144 1 79
85 2 146 2 81
86 2 148 1 82
87 2 150 1 83
88 2 152 1 84
89 2 154 1 85
90 6 160 2 87
91 2 162 1 88
92 2 164 1 89
93 2 166 1 90
94 2 168 1 91
95 2 170 2 93
96 2 172 1 94
97 2 174 1 95
98 2 176 1 96
99 2 178 1 97
100 6 184 2 99
CommentsYou get 5 stat points every 10 levels. From lv60 onwards, you receive an extra stat point per level. You get 1 skill pt per level from 10 onwards, except every 5 levels from 65 onwards - where you'll get 2 skillpoints each.Base Damage due to strength
Code: DMG DMG From
STR DMG Diff 5 STR
5 7 N/A N/A
6 9 2 N/A
7 10 1 N/A
8 12 2 N/A
9 13 1 N/A
10 16 3 9
11 18 2 9
12 19 1 9
13 21 2 9
14 22 1 9
15 26 4 10
16 27 1 9
17 29 2 10
18 30 1 9
19 32 2 10
20 36 4 10
21 37 1 10
22 39 2 10
23 40 1 10
24 42 2 10
25 47 5 11
26 49 2 12
27 50 1 11
28 52 2 12
29 53 1 11
30 59 6 12
31 60 1 11
32 62 2 12
33 63 1 11
34 65 2 12
35 72 7 13
36 73 1 13
37 75 2 13
38 76 1 13
39 78 2 13
40 85 7 13
41 87 2 14
42 88 1 13
43 90 2 14
44 91 1 13
45 99 8 14
46 101 2 14
47 102 1 14
48 104 2 14
49 105 1 14
50 115 10 16
51 116 1 15
52 118 2 16
53 119 1 15
54 121 2 16
55 130 9 15
56 132 2 16
57 133 1 15
58 135 2 16
59 136 1 15
60 147 11 17
61 149 2 17
62 150 1 17
63 152 2 17
64 153 1 17
65 165 12 18
66 166 1 17
67 168 2 18
68 169 1 17
69 171 2 18
70 183 12 18
71 184 1 18
72 186 2 18
73 187 1 18
74 189 2 18
75 202 13 19
76 204 2 20
77 205 1 19
78 207 2 20
79 208 1 19
80 222 14 20
81 223 1 19
82 225 2 20
83 226 1 19
84 228 2 20
85 243 15 21
86 244 1 21
87 246 2 21
88 247 1 21
89 249 2 21
90 264 15 21
91 266 2 22
92 267 1 21
93 269 2 22
94 270 1 21
95 286 16 22
96 288 2 22
97 289 1 22
98 291 2 22
99 292 1 22
100 310 18 24
101 311 1 23
102 313 2 24
103 314 1 23
104 316 2 24
105 333 17 23
106 335 2 24
107 336 1 23
108 338 2 24
109 339 1 23
110 358 19 25
111 360 2 25
112 361 1 25
113 363 2 25
114 364 1 25
115 384 20 26
116 386 2 26
117 387 1 26
118 389 2 26
119 390 1 26
120 410 20 26
121 411 1 25
122 413 2 26
123 414 1 25
124 416 2 26
125 437 21 27
126 439 2 28
127 440 1 27
128 442 2 28
129 443 1 27
130 465 22 28
131 466 1 27
132 468 2 28
133 469 1 27
134 471 2 28
135 494 23 29
136 495 1 29
137 497 2 29
138 498 1 29
139 500 2 29
140 523 23 29
141 525 2 30
142 526 1 29
143 528 2 30
144 529 1 29
145 553 24 30
146 555 2 30
147 556 1 30
148 558 2 30
149 559 1 30
150 585 26 32
151 586 1 31
152 588 2 32
153 589 1 31
154 591 2 32
155 616 25 31
156 618 2 32
157 619 1 31
158 621 2 32
159 622 1 31
160 649 27 33
161 651 2 33
162 652 1 33
163 654 2 33
164 655 1 33
165 683 28 34
166 684 1 33
167 686 2 34
168 687 1 33
169 689 2 34
170 717 28 34
171 718 1 34
172 720 2 34
173 721 1 34
174 723 2 34
175 752 29 35
176 754 2 36
177 755 1 35
178 757 2 36
179 758 1 35
180 788 30 36
181 789 1 35
182 791 2 36
183 792 1 35
184 794 2 36
185 825 31 37
186 826 1 37
187 828 2 37
188 829 1 37
189 831 2 37
190 862 31 37
191 864 2 38
192 865 1 37
193 867 2 38
194 868 1 37
195 900 32 38
196 902 2 38
197 903 1 38
198 905 2 38
199 906 1 38
200 940 34 40
201 941 1 39
202 943 2 40
203 944 1 39
204 946 2 40
205 980 34 40
206 981 1 40
207 982 1 39
208 984 2 40
209 985 1 39
210 1020 35 40
211 1022 2 41
212 1023 1 41
213 1025 2 41
214 1026 1 41
215 1062 36 42
216 1063 1 41
217 1065 2 42
218 1066 1 41
219 1068 2 42
220 1104 36 42
221 1105 1 42
222 1107 2 42
223 1108 1 42
224 1110 2 42
225 1147 37 43
226 1148 1 43
227 1150 2 43
228 1151 1 43
229 1153 2 43
230 1191 38 44
231 1192 1 44
232 1193 1 43
233 1195 2 44
234 1197 2 44
235 1236 39 45
236 1237 1 45
237 1239 2 46
238 1240 1 45
239 1242 2 45
240 1281 39 45
241 1283 2 46
242 1284 1 45
243 1286 2 46
244 1287 1 45
245 1327 40 46
246 1329 2 46
247 1330 1 46
248 1332 2 46
249 1333 1 46
250 1375 42 48
251 1376 1 47
252 1378 2 48
253 1379 1 47
254 1381 2 48
255 1423 42 48
256 1424 1 48
257 1425 1 47
258 1427 2 48
259 1428 1 47
260 1471 43 48
261 1473 2 49
262 1474 1 49
263 1476 2 49
264 1477 1 49
265 1521 44 50
266 1522 1 49
267 1524 2 50
268 1525 1 49
269 1527 2 50
270 1571 44 50
271 1572 1 50
272 1574 2 50
273 1575 1 50
274 1577 2 50
275 1622 45 51
276 1624 2 52
277 1625 1 51
278 1627 2 52
279 1628 1 51
280 1674 46 52
281 1675 1 51
282 1677 2 52
283 1678 1 51
284 1680 2 52
285 1727 47 53
286 1728 1 53
287 1730 2 53
288 1731 1 53
289 1733 2 53
290 1780 47 53
291 1782 2 54
292 1783 1 53
293 1785 2 54
294 1786 1 53
295 1834 48 54
296 1836 2 54
297 1837 1 54
298 1839 2 54
299 1840 1 54
300 1890 50 56
CommentsYou get about 1.5 more damage per STR (rounded down), and also get damage boosts every 5 STR. The above table shows that forging purely with Gem of Rage (+5 STR) *could* be better than forging Eye of the Black Dragon gems (+50 dmg), if and only if you manage to end up with at least 275 STR (51 dmg bonus for the 5 str added).Attack Speed and Dodge due to Agility
Code: Dodge ASPD Dodge
AGI ASPD Dodge per AGI per AGI
5 71 10 N/A N/A
6 72 11 1.00 1.00
7 73 12 1.00 1.00
8 75 13 1.33 0.75
9 76 13 1.25 0.60
10 77 14 1.20 0.67
11 78 15 1.17 0.71
12 80 16 1.29 0.67
13 81 16 1.25 0.60
14 82 17 1.22 0.64
15 83 18 1.20 0.67
16 85 19 1.27 0.64
17 86 19 1.25 0.60
18 87 20 1.23 0.63
19 88 21 1.21 0.65
20 90 22 1.27 0.63
21 91 22 1.25 0.60
22 92 23 1.24 0.62
23 93 24 1.22 0.64
24 95 25 1.26 0.63
25 96 25 1.25 0.60
26 97 26 1.24 0.62
27 98 27 1.23 0.63
28 100 28 1.26 0.62
29 101 28 1.25 0.60
30 102 29 1.24 0.61
31 103 30 1.23 0.63
32 105 31 1.26 0.62
33 106 31 1.25 0.60
34 107 32 1.24 0.61
35 108 33 1.23 0.62
36 110 34 1.26 0.62
37 111 34 1.25 0.60
38 112 35 1.24 0.61
39 113 36 1.24 0.62
40 115 37 1.26 0.61
41 116 37 1.25 0.60
42 117 38 1.24 0.61
43 118 39 1.24 0.62
44 120 40 1.26 0.61
45 121 40 1.25 0.60
46 122 41 1.24 0.61
47 123 42 1.24 0.62
48 125 43 1.26 0.61
49 126 43 1.25 0.60
50 127 44 1.24 0.61
51 128 45 1.24 0.61
52 130 46 1.26 0.61
53 131 46 1.25 0.60
54 132 47 1.24 0.61
55 133 48 1.24 0.61
56 135 49 1.25 0.61
57 136 49 1.25 0.60
58 137 50 1.25 0.61
59 138 51 1.24 0.61
60 140 52 1.25 0.61
61 141 52 1.25 0.60
62 142 53 1.25 0.61
63 143 54 1.24 0.61
64 145 55 1.25 0.61
65 146 55 1.25 0.60
66 147 56 1.25 0.61
67 148 57 1.24 0.61
68 150 58 1.25 0.61
69 151 58 1.25 0.60
70 152 59 1.25 0.60
71 153 60 1.24 0.61
72 155 61 1.25 0.61
73 156 61 1.25 0.60
74 157 62 1.25 0.60
75 158 63 1.24 0.61
76 160 64 1.25 0.61
77 161 64 1.25 0.60
78 162 65 1.25 0.60
79 163 66 1.24 0.61
80 165 67 1.25 0.61
81 166 67 1.25 0.60
82 167 68 1.25 0.60
83 168 69 1.24 0.61
84 170 70 1.25 0.61
85 171 70 1.25 0.60
86 172 71 1.25 0.60
87 173 72 1.24 0.61
88 175 73 1.25 0.61
89 176 73 1.25 0.60
90 177 74 1.25 0.60
91 178 75 1.24 0.61
92 180 76 1.25 0.61
93 181 76 1.25 0.60
94 182 77 1.25 0.60
95 183 78 1.24 0.61
96 185 79 1.25 0.61
97 186 79 1.25 0.60
98 187 80 1.25 0.60
99 188 81 1.24 0.61
100 190 82 1.25 0.61
101 191 82 1.25 0.60
102 192 82 1.25 0.60
103 193 82 1.24 0.59
104 195 82 1.25 0.58
105 196 82 1.25 0.58
106 197 82 1.25 0.57
107 198 82 1.25 0.57
108 199 82 1.24 0.56
109 201 82 1.25 0.55
110 202 82 1.25 0.55
111 203 82 1.25 0.55
112 204 82 1.24 0.54
113 206 82 1.25 0.53
114 207 82 1.25 0.53
115 208 82 1.25 0.53
116 210 82 1.25 0.52
HP and Defense due to Con
Code: HP Def HP / Def /
Con HP Def Diff Diff 5 Con 5 Con
5 145 5 N/A N/A N/A N/A
6 160 6 15 1 N/A N/A
7 182 7 22 1 N/A N/A
8 197 8 15 1 N/A N/A
9 212 9 15 1 67 4
10 227 10 15 1 82 5
11 242 11 15 1 82 5
12 257 12 15 1 75 5
13 272 13 15 1 75 5
14 308 14 36 1 96 5
15 323 15 15 1 96 5
16 338 16 15 1 96 5
17 353 17 15 1 96 5
18 368 18 15 1 96 5
19 383 19 15 1 75 5
20 433 20 50 1 110 5
21 448 21 15 1 110 5
22 463 22 15 1 110 5
23 478 24 15 2 110 6
24 493 25 15 1 110 6
25 508 26 15 1 75 6
26 523 28 15 2 75 7
27 587 29 64 1 124 7
28 602 30 15 1 124 6
29 617 32 15 2 124 7
30 632 33 15 1 124 7
31 647 33 15 0 124 5
32 662 34 15 1 75 5
33 677 35 15 1 75 5
34 755 36 78 1 138 4
35 770 37 15 1 138 4
36 785 38 15 1 138 5
37 800 40 15 2 138 6
38 815 41 15 1 138 6
39 830 42 15 1 75 6
40 922 43 92 1 152 6
41 937 44 15 1 152 6
42 952 45 15 1 152 5
43 967 47 15 2 152 6
44 982 48 15 1 152 6
45 997 49 15 1 75 6
46 1012 50 15 1 75 6
47 1118 51 106 1 166 6
48 1133 53 15 2 166 6
49 1148 54 15 1 166 6
50 1163 55 15 1 166 6
51 1178 56 15 1 166 6
52 1193 58 15 2 75 7
53 1208 59 15 1 75 6
54 1328 60 120 1 180 6
55 1343 61 15 1 180 6
56 1358 63 15 2 180 7
57 1373 64 15 1 180 6
58 1388 65 15 1 180 6
59 1403 66 15 1 75 6
60 1418 68 15 2 75 7
61 1552 69 134 1 194 6
62 1567 70 15 1 194 6
63 1582 71 15 1 194 6
64 1597 73 15 2 194 7
65 1612 74 15 1 194 6
66 1627 75 15 1 75 6
67 1775 77 148 2 208 7
68 1790 78 15 1 208 7
69 1805 79 15 1 208 6
70 1820 81 15 2 208 7
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73 1865 84 15 1 75 6
74 2027 86 162 2 222 7
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78 2087 91 15 1 222 7
79 2102 93 15 2 75 7
80 2278 94 176 1 236 7
81 2293 95 15 1 236 7
82 2308 97 15 2 236 7
83 2323 98 15 1 236 7
84 2338 99 15 1 236 6
85 2353 101 15 2 75 7
86 2368 102 15 1 75 7
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105 3220 129 15 1 75 7
106 3235 131 15 2 75 8
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144 5317 190 15 1 362 8
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155 5798 209 15 2 90 9
156 5813 210 15 1 90 8
157 5828 212 15 2 90 9
158 5843 214 15 2 90 9
159 5858 215 15 1 75 8
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188 8378 267 15 2 460 9
189 8393 269 15 2 460 9
190 8408 271 15 2 460 9
191 8423 273 15 2 460 10
192 8438 274 15 1 75 9
193 8453 276 15 2 75 9
194 8867 278 414 2 474 9
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CommentsCrusaders generally have an average HP progression rate (you should see the champ's HP progression, LOL). But nevertheless, we crusaders still receive HP boosts every 7 CON. Why 7? I have abso-freaking no idea =xA magic number will be 35 con (Lv4 colossus on your unsealed Armor of Enigma, if you have 5 base con only), it's not that hard to do, and you get the nifty hp boost too. 40 Con (Lv5 colossus on unsealed AoE) is also another good milestone, as you get the HP bonus AND a decent amount of def. It beats both shining and glowing gem at the same time, HUZZAH!Hitrate due to ACC
Code: Hitrate Hitrate /
ACC Hitrate Diff 5 ACC
5 10 N/A N/A
6 10 0 N/A
7 11 1 N/A
8 11 0 N/A
9 12 1 N/A
10 13 1 3
11 13 0 3
12 14 1 3
13 14 0 3
14 15 1 3
15 16 1 3
16 16 0 3
17 17 1 3
18 17 0 3
19 18 1 3
20 19 1 3
21 19 0 3
22 20 1 3
23 20 0 3
24 21 1 3
25 22 1 3
26 22 0 3
27 23 1 3
28 23 0 3
29 24 1 3
30 25 1 3
31 25 0 3
32 26 1 3
33 26 0 3
34 27 1 3
35 28 1 3
36 28 0 3
37 29 1 3
38 29 0 3
39 30 1 3
40 31 1 3
41 31 0 3
42 32 1 3
43 32 0 3
44 33 1 3
45 34 1 3
46 34 0 3
47 35 1 3
48 35 0 3
49 36 1 3
50 37 1 3
51 37 0 3
52 38 1 3
53 38 0 3
54 39 1 3
55 40 1 3
56 40 0 3
57 41 1 3
58 41 0 3
59 42 1 3
60 43 1 3
61 43 0 3
62 44 1 3
63 44 0 3
64 45 1 3
65 46 1 3
66 46 0 3
67 47 1 3
68 47 0 3
69 48 1 3
70 49 1 3
71 49 0 3
72 50 1 3
73 50 0 3
74 51 1 3
75 52 1 3
76 52 0 3
77 53 1 3
78 53 0 3
79 54 1 3
80 55 1 3
81 55 0 3
82 56 1 3
83 56 0 3
84 57 1 3
85 58 1 3
86 58 0 3
87 59 1 3
88 59 0 3
89 60 1 3
90 61 1 3
91 61 0 3
92 62 1 3
93 62 0 3
94 63 1 3
95 64 1 3
96 64 0 3
97 65 1 3
98 65 0 3
99 66 1 3
100 67 1 3
CommentsIt is very clear here, that for every 5 ACC a crusader gets, he only gets 3 more hitrate. This pretty much makes it obvious that forging the Gem of Striking (+5 ACC into your gloves is much much worse than forging a Lustrious Gem (+5 hitrate).
Blood FrenzyAfter doing rounds of tests, it seems like the official skill descriptions are either wrong, or are calculated separately from the other aspd bonuses. Based on what I have found, Blood Frenzy starts off at 11%, and raises attack speed by 1% every level thereafter, simply put, it goes something like this:
Code:Lv1 - 11%
Lv2 - 12%
Lv3 - 13%
Lv4 - 14%
Lv5 - 15%
Lv6 - 16%
Lv7 - 17%
Lv8 - 18%
Lv9 - 19%
Lv10 - 20%
In addition to that, blood frenzy bonus is factored in AFTER your attack speed is calculated based on your equipments AGI and ASPD bonuses.Since we're pretty much interested in 210, I only recorded up until the AGI needed for that, which is 116 AGI. The above table shows the amount of attack speed you'll be having based on AGI only, to figure out how much aspd more you get from aspd boosting equipment (those with +x% hitrate written on them), you simply multiply it to the attack speed based on the table.So let's say you were wearing an assortment of equipment, say full kylin armor, 2 wyrm swords (+5% aspd each) and the sparkling fish scale ring (+5% aspd), and let's assume your AGI with your equipment is 75, then that means that your attack speed will be:AGI 75 - 158 aspd (based on above table)Sword 1 - 5% aspd - 7.9 aspd (5% of 158)Sword 2 - 5% aspd - 7.9 aspd (5% of 158)Ring - 5% aspd - 7.9 aspd (5% of 158)Total: 181 (rounded down/floor)Lv10 Blood Frenzy gives 20% more aspd bonus, but it is based not your your base aspd from agi, but from your aspd with everything on (181)20% of 181 is 36.2, and 181 + 36.2 = 217 (rounded off)That means you end up with an attack speed of 217.Here's my crus's current stats setup, without equipment, with equipment and with cleric buffs.

How to get thereHere's an interesting thread that could give you an idea how to approach this build:I confused of being "new"
Quote:
Originally Posted by Chuck
That's why I anticipate a full kylin gear, with maxed blood frenzy and the attack speed ring (with the option of wearing aspd swords). It is a realistic target, which everyone should be able to achieve eventually (getting boss eq's immediately is hard, of course, unless you don't mind spending real cash or something). You could pump until you obtain the agility needed for the full kylin, max BF, and aspd ring setup. That means a base agi of 71, which means you will be adding 66 pts into AGI, which means that you could do that as early as lvl47. Since I assume a full kylin armor setup, that means you're at least lv60 ergo you have added 22 pts into str making it 35 str (includes the 5 str minimum and 8 str from kylin gauntlets and greaves).If you opted to go with dual 5% aspd blades (wyrms), you could do away with 12 AGI (Final AGI = 70), transferring those into STR raising your final STR into 47.That should be a good starting point.I was meaning to add this into my guide, under the equipments section, but I've been busy with work. I basically pulled this one from my drafts of common/practical eq builds.Forging adds another dimension to it too, I'd say you save any wind gems you might have for your kylin boots. Those are the best boots you can get in this version, until you manage to get a hold of the lv70 framestones at the next version.AddendumAfter re-reading my reply, it turns out that I haven't actually "answered" your question, but just gave more hints on how you could plan for your "pre-recommended" build.Here's a rough sketch:You will have a total of 88 stat points to play with once you reach level 60. Of those 88, you'll need to allocate at least 54 pts into AGI to make your base AGI into 59 (70 agi -> exactly 210 aspd, if you consider full kylin, aspd ring, dual 5% aspd swords, maxed blood frenzy). That leaves out about 34 pts to add into strength.You can approach it in various ways:1) Use a ratio34:54 STR to AGI ratio, which could be lowered into a ratio of 1:2.59. For the purposes of using integers (since we assign integer stats), we'll use the not-so-uncommon ratio of either 1:2 or 1:3 (STR:AGI). Keep using that ratio up until either you have pumped 54 pts into your base AGI (59 AGI if u consider the 5 AGI you get by default) then pump STR all the way.2) Focus on 1 stat at a timeKeep pumping AGI until you arrive at a base of 59 (you'll be done at lv39), then from then on you could continue pumping STR all the way. I picked AGI first cause the dodge is more useful early on than at later levels.3) Just pump AGI and STR randomly as you see fit, until you eventually end up with 59 base AGI. Then pump STR all the way after that. Be creative with this part, maybe something like "I'll pump STR for the next 3 levels if I see a bunch of Amis running around in the mines"4) A more intelligent way of doing #3Make constant references to my cheatsheet, make full advantage of anticipating when the next boosts occur (in this case, the damage boosts you get every 5 STR). Adjust either stat as needed, to make the most out of your level. Let's say you had 14 STR, and 28 AGI at a certain level... you'd want to pump the next stat point you get into STR to get the damage boost.User Contributions
Quote:
Originally Posted by baelzaron
As for Berserk, the rounding made it difficult to show an exact forumla, but it looks somewhat like this 21% + 1%*skill level + floor(skill/5)% give or take. lv 1 ~ 22 % 21 + 1lv 5 ~ 27 % 21 + 5 + 1lv 10 ~ 35 % 21 + 10 + 2
Attached Files: crusadersheet.zip (70.0 KB)
Part 2 - Equipment GuideHow to dress to kill... or notContents1. EQ Selection (Swords/Armor)1.1 EQ Classification1.2 EQ Archetypes (Architecture Types)1.3 Sample EQ Builds2. Accessories/Pets2.1 Jewelry2.2 PetsSlasher's Equipment SelectionYour primary concern, first and foremost, will be your resulting attack speed with the gear you'll end up with... and doing the necessary steps to do the needed adjustments to your base stats. As I've already stressed time and time again, you're aiming for 210 base ASPD (or 140 during your earlier levels), and by base I mean your ASPD without using any buffs. If you end up short, then you'd have to raise your AGI or pick an ASPD-boosting equipment. On the other hand if you overshoot, you'll want to either reset, or pick something that gives less AGI/ASPD bonuses but gives you a decent boost to your base damage. As it is, how to go about this is very open-ended at the moment, but I'll try and take a dip into this pool with some general equipment builds that you're likely to be wearing ingame.Oh and one of the items that makes this so darn easier, the Sparkling Ring of Fish Scale or as I fondly call it, the ASPD ring, obtainable by finishing this bit of the story quest (towards the end of part 1)...http://www.piratekingonline.com/foru...ead.php?t=4801
Quote:Find Luke (1321,583).Obtain the following :Skeleton Fish Scale 0 / 12 (Magical Ocean : Lv 27 Skeleton Fish - Left side of Shaitan Habour)Bring 12 Skeleton Fish Scale to Master Kerra (2664, 654) at IceSpire Haven.Obtain the following for Master Kerra (2664, 654) :Radiant Soul : (Deep Blue : Lv 45 Undead Archer - 2746,450)It is near Icespire Haven.Go back and talk to Luke(1321,583)
Equipment ClassificationEven though the game is filled with a lot of equipments for various levels, and add to that the fact that there are multiple selections of equipments at certain levels, I'd like to classify these equipments into any of the following archetypes:1) AGI boosters - equipment that provides AGILITY bonuses2) ASPD boosters - equipment that provides ATTACK SPEED bonuses3) Hybrid boosters - equipment that provides both types of bonusesSo, which of these 3 types of equipments would be best for you? 1) Going for pure AGI boosting equips may make you end up with a very good dodge but it will take a lot of AGI to reach our target ASPD of 210. Based on the above table, you get an average of 1.24 ASPD per AGI, so you could imagine how much total AGI you'd need to arrive at 210... that's a whole lot! o.O2) Going for ASPD boosters will work too, but without a decent AGI to start with, there will be little to boost (no use having, say... 100% ASPD boost when your base ASPD from your AGI is only 2 -> making your resulting ASPD 4...). Taking into account the average crusader (who'd have a relatively good sum of AGI), relying on ASPD boosters will make you too dependent on those ASPD-boosting equipment due to the substantial increase in ASPD, which no amount of AGI boosters can provide as easily... think of it this way, you have 70 AGI with your full equipment and receive a 10% ASPD boost from a Blade of Enigma, that means you gain 10% more ASPD from your base ASPD due to your AGI, this in conjunction with other ASPD boosting eqs and skills like blood frenzy could easily translate it into more than 80 ASPD. Doing it the raw AGI way will take you around at least 64 more AGI (or about 50+ if you consider blood frenzy). Another advantage this gives is that you can reset more points of AGI and place it elsewhere where it can be more useful (STR or CON).3) Going for both boosters will give the best compromise between stat points allocation and dodge levels. I might not need to explain much about this cause it pretty much takes both advantages of the previous 2 methods but only at a lower magnitude. This method is the safest and most cost-effective way to go about achieving your desired stats.Definition of Terms for this sectionOperating AGI - the minimum amount of AGI needed to maintain our target ASPDOperating base AGI - the minimum base AGI (agility without equipment) needed to maintain our target ASPDThe Different Archetypes and their Operating AGI - 140/210 ASPD (arranged in increasing ASPD)This list assumes that you have maxed blood frenzy already...0% ASPD - 42/88 AGI5% ASPD - 38/82 AGI7% ASPD - 36/80 AGI8% ASPD - 36/79 AGI10% ASPD - 34/76 AGI11% ASPD - 33/75 AGI12% ASPD - 32/74 AGI13% ASPD - 32/72 AGI14% ASPD - 31/72 AGI15% ASPD - 30/70 AGI16% ASPD - 29/69 AGI17% ASPD - 28/68 AGI18% ASPD - 28/68 AGI19% ASPD - 28/67 AGI20% ASPD - 27/65 AGI21% ASPD - 26/64 AGI22% ASPD - 25/64 AGI23% ASPD - 24/63 AGI24% ASPD - 24/62 AGI25% ASPD - 24/60 AGI26% ASPD - 23/60 AGI27% ASPD - 22/59 AGI28% ASPD - 21/58 AGI29% ASPD - 21/57 AGI30% ASPD - 20/56 AGI31% ASPD - 20/56 AGIASPD boosters0% - Kylin Swords, Hitrate swords, and pretty much other Non-ASPD swords (Ember Scar, Sword of Dawn, Darkness Emissary atk version)5% - ASPD Ring, ASPD swords7% - Blade of Incantation8% - Dance of Evanescence10% - Blade of Enigma11% - Blade of Enigma (110% effectiveness)12% - Darkness Emissary (defense version)13% - Darkness Emissary (110% effectiveness of defense version)*combine the above setups to achieve the archetypes described aboveJust in case you're wondering, I'm following the 16% archetype right now. That's why I have 69 AGI with everything on. I used to do the 21% archetype but I already switched my ASPD ring with the lv60 attack ring after I successfully got my boots with lv5 Wind forged inCommon EQ Builds by level categoriesThings to note:- In all setups, target aspd will be 140 and 210, in that order... so Operating AGI will show 2 figures, first one will be for 140, and the second for 210. - All the following setups assume that you have a maxed blood frenzy level already.- All items are unforged with any stats gems, it's up to you to calculate how much less AGI you need if you intend to forge Gem of Wind into your greaves- Take note of the archetypes, the ASPD boosts in some items affect the operating AGI, but otherwise if they have the same archetype, the AGI boosts in each eq (in case you get tempest versions) will not affect the operating AGI, maybe base operating AGI but not operating AGI. This will help cut down on all of the "HOW MUCH AGI SHOULD I ADD PLZ?!!!111" questions we get everyday, since we could give them a hard AGI number they should aim for with their equipment... take note of the sets with the same archetype and compare the operating AGI ;PExample SetsSet 1 - Full Evanescence Chest of Crusader set Archetype: 10% ASPD (2x5% ASPD boosting swords, AGI boosting armor)Required Level: 50Operating AGI: 34/76Operating Base AGI: 22/64Setup:Dual Spike of Sistine - 5% ASPD, +2 AGI eachBattlearmor of Sistine - +4 AGIGauntlets of Sistine - +2 AGIGreaves of Sistine - +2 AGIAddons:Sparkling ring of the fish scale - +5% ASPDArchetype: 15% ASPD (2x5% ASPD boosting swords, +5% Ring)Operating AGI: 30/71Operating Base AGI: 18/59Set 2 - Full Enigma Chest of Crusader setArchetype: 0% ASPD (full AGI boosting equips)Required Level: 60Operating AGI: 42/88Operating Base AGI: 25/71Setup:Dual Sword of the Kylin - +3 AGI eachBattlearmor of the Kylin - +5 AGIGauntlets of the Kylin - +3 AGIGreaves of the Kylin - +3 AGIAddons:Sparkling ring of the fish scale - +5% ASPDArchetype: 5% ASPD (+5% Ring)Operating AGI: 38/82Operating Base AGI: 21/65Set 3 - Enigma Chest of Crusader + Wyrm Swords setArchetype: 10% ASPD (2x5% ASPD boosting swords, AGI boosting armor)Required Level: 60Operating AGI: 34/76Operating Base AGI: 23/65Setup:Dual Wyrm Swords (Vanilla versions) - 5% ASPD eachBattlearmor of the Kylin - +5 AGIGauntlets of the Kylin - +3 AGIGreaves of the Kylin - +3 AGIAddons:Sparkling ring of the fish scale - +5% ASPDArchetype: 15% ASPD (2x5% ASPD boosting swords, +5% Ring)Operating AGI: 30/71Operating Base AGI: 19/60Set 4 - Enigma Chest of Crusader + Unsealed Dance of Evanescence Swords setArchetype: 16% ASPD (2x8% ASPD boosting swords, AGI boosting armor)Required Level: 60Operating AGI: 29/69Operating Base AGI: 18/58Setup:Dual Dance of Evanescence swords - 8% ASPD eachBattlearmor of the Kylin - +5 AGIGauntlets of the Kylin - +3 AGIGreaves of the Kylin - +3 AGIAddons:Sparkling ring of the fish scale - +5% ASPDArchetype: 21% ASPD (2x8% ASPD boosting swords, +5% Ring)Operating AGI: 26/64Operating Base AGI: 15/53Set 5 - Enigma Chest of Crusader + Unsealed Blade of Enigma Swords setArchetype: 20% ASPD (2x10% ASPD boosting swords, AGI boosting armor)Required Level: 65Operating AGI: 27/65Operating Base AGI: 16/54Setup:Dual Blade of Enigma swords - 10% ASPD eachBattlearmor of the Kylin - +5 AGIGauntlets of the Kylin - +3 AGIGreaves of Kylin - +3 AGIAddons:Sparkling ring of the fish scale - +5% ASPDArchetype: 25% ASPD (2x10% ASPD boosting swords, +5% Ring)Operating AGI: 24/60Operating Base AGI: 13/49Set 6 - Enigma Chest of Crusader + Drakan Swords setArchetype: 10%ASPD (2x5% ASPD boosting swords)Required Level: 75Operating AGI: 34/76Operating Base AGI: 23/65Setup:Dual Drakan Swords (Vanilla versions) - 5% ASPD eachBattlearmor of the Kylin - +5 AGIGauntlets of the Kylin - +3 AGIGreaves of Kylin - +3 AGIAddons:Sparkling ring of the fish scale - +5% ASPDArchetype: 15% ASPD (2x5% ASPD boosting swords, +5% Ring)Operating AGI: 30/71Operating Base AGI: 19/60NotePay attention to the archetypes as I have mentioned earlier... knowing which archetype you're gonna end up with and taking note of the operating AGI level from the few examples above will give you an idea precisely how much AGI you will need to pump. Let's say you found a couple of tempest wyrms, say +4 and +3 AGI each... you already know that wyrms give 5% ASPD so they fall under the "5% ASPD + AGI" archetype. You will also note that you will want to end up with 76 AGI (71 AGI with the ASPD ring) while wearing all of your equipment, regardless of how much AGI each armor / weapon piece gives you. So basically you'll want to keep forging Wind and adding AGI until you reach the desired AGI level then stop and finally start focusing on your STR.Hopefully this will cut down a lot on those new threads about stats advisory.Suggestions/CommentsIf there's any other build/archetype that's not included above that you'd like to know the operating AGI of, you could make a new reply of it and I'll do something about it. I might be rolling out with other archetypes later, mostly hybrid setups like "+5%/+8% ASPD + AGI", "+5%/+10% ASPD + AGIˇ±, ˇ°+8%/+10% + AGIˇ± and the like, possibly even those 110% upgraded swords with the 10% archetype (since theyˇŻll be 11% ASPD at 110% effectiveness)AccessoriesJewelryNecklace selection is pretty much a binary decision for a Slasher, so it doesn't need to have it's own huge section. Basically you will want to go with a SP Recovery necklace or a Physical Resistance necklace, depending on whether you have a pet with the meditation skill or not. If you don't have such a pet then you will have to wear the SP Recovery necklace to spam skills with. Otherwise, getting the Physical Resistance necklace would be a good alternative.Rings on the other hand is a case-to-case basis... that's why we all have our opinions about this. Some rings work well on some situations, while other rings will be best for other situations. If you're extremely hardcore, or just plain rich ingame, you will want to bring a pair of each types of rings (2 Attack rings, 2 Defense rings, 2 Critical rings, 2 Dodge rings and 2 Hitrate rings).Personal Recommendations/Suggestions/Opinions on ring selectionAttack Rings - This will be your staple when aiming for a slasher build, pretty much the general purpose rings. This gives you with the much-needed damage rating early on, while you still don't have a decent STR level. This is best used when you're focusing on Illusion Slash more than your normal melee attacks. A must in mazes and other PvP situations where you will have to rely on IS.Critical Rings - These rings are good training rings during low-mid levels, where you tend to rely more on normal melee attacks rather than your slash. As long as you're not yet focusing on your slash power, these rings can be good alternatives.Hitrate Rings - Every crusader gets to the point where their naturally low hitrate makes them miss most of their melee attacks (due to a very low amount of ACC). Use these rings as a replacement to Critical Rings when training especially while you still can't rely on your slashing power.Defense Rings - There are a few situations where it could be worth using defense rings as a slasher. You could sometimes use it during training but I would rather go with attack rings over these, cause I'd rather hit and run then stun and slash than to tank dangerous mobs. Defense rings has its use though in your later levels when you start helping pick up your guildmates inside Demonic World (a maze for lv50+). You do not always have the luxury of time or having available champs to pick you (it's frustrating when people spawn at the opposite end of the champ). You will want to use this in conjunction with the PR necklace and the best shield you can get for best effect.Dodge Rings - As with defense rings, there are also only a few situations where dodge rings can be really useful. I wouldn't recommend it for training either because I'd rather wear attack rings and slash from a distance than risk getting hit. The time where it could really be useful is also at your later levels and when those two rings can help boost your dodge high enough that maze mobs miss most of their hits on you, allowing you to solo maze chests a lot easier.Pets/FairiesAs for pets, it's pretty much straightforward. The only skill you will ever need is "Meditation" to cover for your low sp recovery. It also allows you to wear the physical resistance necklace for better defense.Stats allocation is also pretty much straightforward. We're slashers and we'd want every bit of damage we can get, so obviously you'll want a pure STR pet. A pure CON pet isn't a bad idea either but I'd rather raise a STR pet if I had limited resources. Having one of both would be nice though, you could switch pets depending on the situation, or when the need arises. That's pretty much up to how you play.Quote:
Originally Posted by Chuck
here's an effective way of playing with multiple pets, soloing dw1 bossI basically adopted the established strategy of bd raids, that is to get frozen while recouping... though unfortunately we no longer have the crystalline blessing skill at our mall. In this case, I use the boss's ability to freeze to my advantage. While frozen I wear my CON pet. You could switch to a hp recovery necklace too if you want, although I find it annoying (you'll need to drag the necklace into the slot, double clicking won't work to replace it). When I reach my normal hp, I switch back to my STR pet and wait for unfreeze.Your natural hp recovery also works as a timer, you recover a certain amount of hp/sp every tick, and each tick takes 5 secs. Keep in mind that you stay frozen for 1 whole minute everytime the boss freezes you. What you can do is to wait for 9-10 ticks (which means 45-50 secs elapsed) then get into alert mode, because you're unfreezing soon.About 2nd Generation FairiesSecond generation fairies are these new fairies introduced at v1.35. What sets them apart from the 1st generation fairies is not only their weird look (well... ugly, but in an interesting sort of way, lol) but also more importantly - their ability to "take possession" of whoever is carrying them at the moment, that and the self-destruct skill, which we don't seem to have yet ingame.There are two new player skills that are related to 2nd generation pets and these are Possession and Self-Destruct. While details on Self-Destruct is sparse, we at least are gradually uncovering every little trick that Possession skill can provide. (re:self-destruct - so far, all I know is that it causes AOE damage at the cost of consuming all of the pet's stamina... something you'd probably use as a last resort, since we know rations are precious).How does possession work?Basically, you must first make sure that the character you want to possess already has learned the possession skill. Then make sure you have an appropriate pet, namely, any of the 2nd generation pets. If done properly, using possession will make the pet activate its special bonus, which directly affects your character in one way or the other for three (3) whole minutes.How do I learn possession?First of all, you must obtain the skillbook. Currently the only way for one to get it is whenever you mate 2 fairies in order to create a 2nd generation fairy. There are 3 levels of the skillbook and the chances of obtaining each one differs according to some conditions: (c/o WhiteLordz)
Quote:
Originally Posted by WhiteLordz
Hi,These are the conditions to get higher level pet skill:a)When both pets are more or equal to Lv20 and below or equal to Lv25, there will be85% chance to obtain Novice Possession Skill12% chance to obtain Stanard Possession Skill3% chance to obtain Expert Possession Skillb)When both pets are more or equal to Lv25 and below or equal to Lv35, there will be90% chance to obtain Standard Possession Skill10% chance to obtain Expert Possession Skillc) When both pet are above Lv35, there will be 100% chance to obtain Expert Possession Skill
Once used, it will add a new skill named "Fairy Body" on your character, which can be found at the third tab of the skills panel.What's the difference between the Novice/Standard/Expert versions of the Possession skill?All levels of the skill have the same cooldown and duration - 3 minutes. The skill level mainly dictates how much stamina each activation consumes. Namely:Novice -> 6 * Fairy LevelStandard -> 3 * Fairy LevelExpert -> 2 * Fairy LevelLet's say you have a lv20 2nd generation fairy. If you activated possession on a character who has a novice version of the skill, the pet will consume 120 stamina. If activated on a character with the standard version of the skill, the pet will consume only 60 stamina. If activated on a character with the expert version of the skill, the pet will only consume 40 stamina.Aside from that, there's a base requirement of maintaining at least 100 stamina. If the pet's stamina is below 100 and you attempt to activate possession, you will find that you have failed casting it. When it happens, the pet will not consume any stamina, but the skill is already cooling down.What 2nd generation fairies would you recommend for slashers?Before you start reading, I'd definitely recommend you to read Snowy's guide on the 2nd generation fairies first for a good background of each one. A correction on Snowy's entry on the Mordo Jr. though,
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