Arcania: A Gothic Tale Q&A
about Arcania: A Gothic Tale with Dietrich "EDL" Limper of German
developer Spellbound Entertainment
presented in both English and Polish. Interestingly, they have apparently
created part of the game without having yet settled on an engine: "Whatever game
engine we finally announce to use for Gothic 4 - we have created most of the
really outstanding effects internally and they do work on top of any engine we
could use. (Spellbound is choosing from: Vision-Engine, Unreal Engine and
Gamebryo Engine) In a Gothic like game, you need to have very convincing
lighting and shadowing techniques and you can probably see it from some of the
shots released that they are in place already. More stuff will be revealed in
the next months to come."
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