Spore and "Horizontal Expansion"
Chat With Will Wright About The Evolution Of Spore on GameInformer talks
with the designer behind Maxis' imminent life simulation. They discuss design
challenges, gameplay, evolution versus intelligent design, and learn that Wright
is not unaware of the amount of attention Spore is receiving, nor is he
unconcerned about living up to what he describes as "too much hype." The most
interesting topic is probably expansion, as he says: "With The Sims, we were
basically selling expansion packs to the same customers over and over." He sees
the possibility for as much expansion for Spore as The Sims (eek!), but in a different way:
"I think Spore lends itself more to horizontal expansion, where we take
components of the game like levels or editors into totally different formats and
hit people that maybe never even played the hardcore PC game, but would enjoy a
lighter experience using one of the editors. Or, using the content in new ways
outside of Spore the game." On a related note,
Why isn't everyone copying Will Wright? on Develop discusses the
user-generated content in games like Spore and LittleBigPlanet and examines
whether "UGC" is really a hot trend in gaming.
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