Team Fortress 2 Patch Notes

297 Bookmark starter: +lchrnol 106 days ago | Source: www.bluesnews.com


The Heavy Update is live in Team Fortress 2, but the patch notes haven't yet shown up on the Steam website, so here they are from Steam itself:
Updates to Team Fortress 2 have been released. The updates will be
applied automatically when your Steam client is restarted. The specific changes
include:

Added 3 Heavy unlockables
        • Natascha, The Sandvich, The Killing Gloves of Boxing
        • Added 35 new Heavy achievements

Added Arena game mode
        • 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands

Added 2 new maps
        • Badwater Basin, a new payload map
        • cp_steel, a community map by Jamie "Fishbus" Manson

Changes
        • Added server map timeleft to upper right of scoreboard
        • Added new firing sounds to The Backburner
        • Removed the Custom Tab in the serverbrowser, and added
the Tags field to the base Internet Tab
        • Increased The Kritzkrieg's uber-charge rate bonus from
10% to 25%
        • 32 player servers can now support an extra slot of
SourceTV
        • Made the freezecam item panel description easier to read

        • Players now broadcast whether they chose a team directly
or use autoteam
        • Added proper handling of cart blocking recognition to
Payload maps

Bug fixes
        • Fixed bug where switching from flaregun-wielding Pyro to
another class meant you didn't get a full ammo loadout on first spawn
        • Fixed Spy watch arm not using team skins
        • Fixed weapon switching preventing you from using
secondary attacks for a 0.2s window after the primary became available
        • Fixed players getting stuck in a bad animation state when
class switching while spinning the minigun
        • Fixed a loophole that allowed players to pickup weapons
of other classes
        • Fixed a bug that resulted in players earning more crit
chance bonus in large, single damage events than they are supposed to
        • Fixed an issue with the floating HUD +X health indicators
that resulted in them appearing incorrectly
        • Fixed a bug which caused the minigun spinning & firing
sounds to occasionally stop while the Heavy was still firing
        • Fixes the Loadout player model panel causing the in-game
player facial animation to perform incorrectly
        • Fixed spectators not having the target ID labels display
correctly
        • Fixed the cart alarm sound occasionally getting stuck on
in Payload maps


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