Tony Hawk's Proving Ground Review
Tony Hawk games have a long history of providing hours of entertaining sandbox play and Proving Ground is no exception. This latest iteration does a lot to up the ante for sandbox-based gameplay, moving away from the very linear story mode of Tony Hawk’s Underground and into a more free-form set of individual stories you can pursue as you try to improve at various aspects of the sport. On top of the story line improvements, the new addition of rigging (setting up rails and ramps, etc) as an option provides even more sandbox play. You are no longer tied to only the lines that are laid out by the level designers, and you can even place cameras and take pictures of your best tricks.
The basic components of a Tony Hawk game are all still in their familiar places. The create-a-skater options are solid, the controls are still a series of quick button-presses, and there are still plenty of achievements to be completed (“Spin a whole lot” “Get mega points” etc). Grinds, manuals and fliptricks are easy to hit and recover from, making the main component of challenge in the game stringing together really long lines. There are some cool tricks for doing this, such as being able to manual into a wallplant to pick up speed.
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