City of Heroes & Villains Merge

0 Bookmark starter: +Cerv 90 days ago | Source: www.bluesnews.com


NCsoft announces the merger of City of Heroes and City of Villains, the
complementary super-powered MMORPGs that for some reason had not been
consolidated prior to now. They say this will lay the groundwork for future
projects to be announced later this year. The

City of Heroes Community Site
also has word that a double-XP weekend kicks
off on Friday. Here's the merger announcement: Wednesday 16th July,
Brighton, UK/... There is a reason for the rejoicing in Paragon City™ and the
Rogue Isles™. It is official – NCsoft® has completely merged the two games into
one game universe. All current subscribers who only had one of the games (City
of Heroes® or City of Villains®) now have access to the features of both games.
Additionally, all City of Heroes and City of Villains games for sale at retail
or online will grant access to both games.

This is the final step needed in preparing the IP for future projects, to be
announced later this year. Paragon City and the Rogue Isles have always been a
part of the same game universe. When City of Villains launched in 2005 as a
stand-alone game, it did not launch with an extra subscription fee, so there has
always been this feeling that they are closely related. What’s different here is
that NCsoft has taken down the barrier where players had to have a City of
Villains serial code to make a villain, and vice versa. Now, it doesn’t matter
if you bought Heroes or Villains, you can make characters from either faction
you want and experience their unique game content. Additionally, Heroes now have
access to base building, which was previously only available if you had
purchased City of Villains.

“In setting the stage for our upcoming plans for the IP, we felt the time was
right to truly consolidate the City of Heroes and City of Villains universe,”
said Brian Clayton, General Manager and Executive Producer. “We have removed all
restrictions that were created when City of Villains launched in order to make
way for some really cool content and features we have in the pipeline. This is
an evolution of the IP that lays the foundation for what’s to come.”

The most recent game update, Issue 12: Midnight Hour, launched in May and
included a wealth of features, including a new Greek and Roman inspired zone,
Villain Epic Archetypes, Powerset Proliferation, as well as more character slots
so that players can try out the new character powers and Archetypes.

“We know that character variety is one of our greatest strengths and that’s why
our players love to create new characters” said Matt Miller, Lead Designer.
“Even former players who reactivate will be pleasantly surprised to see new open
character slots waiting for them.”

Uniting the City of Heroes universe enables the development team to focus on
other features slated to come in future installments. Improvements to Supergroup
Bases and raids, an offline character reward system, and the previously revealed
Mission Maker are just some of the systems that will see the benefits of a
unified City of Heroes game.


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