No Hope for Mid-budget/Indie Games?
Awe Tactics on GamesIndustry.biz is an interview with 2K's Christopher Kline
conducted at the Paris GDC. A portion highlighted
in this story reflects Kline's commenting he does not feel the current
game market can support the middle-ground between high-budget games and
lower-cost budget titles that is often the purview of independent
developers:"I think what we realised, which really started that
transition back at Irrational, we were doing games that I'd say were mid-budget
- maybe USD 3-4 million - that there was no real market left.
"You'd have to do something like what EA is doing and go into the casual market,
or you've got to go for a really big blockbuster - just because of the
economics, especially for the small independent developers, you're really
squeezed out of the middle.
I think you can probably still get contracts for that kind of work, but there's
not a lot of hope there for developers being able to survive - just not enough
money to develop new IP and keep staff going.
Note: This article has been bookmarked by a user. Please visit the source website for the complete article.
You must be logged in to post comments.

