Team Fortress 2 Patched
News announces the availability of a new version of Team Fortress 2
that includes some fairly significant balance adjustments for Valve's teamplay
shooter:Updates to Team Fortress 2 have been released. The updates will
be applied automatically when your Steam client is restarted. The specific
changes include:
Team Fortress 2
• Fixed backburner's flame critical hits not being
recalculated after collision. This meant that it would check if the target was
looking away once and after that the flame could score a critical hit again even
if the orientation changed
• Added back some damage falloff to the Pyro's
flamethrower. Not nearly as extreme as it was before the Pyro class pack
• Fixed bug that caused Demomen to take a small amount of
extra damage from their own grenades and fly farther using them
•Fixed spy getting stuck in players after removing his
disguise
• Fixed spy stabbing and being able to go invisible
instantly
• Fixed spy disguised as enemy medic being able to spam
voice commands
• Fixed buffed health not decaying properly after being
healed by a dispenser
• Selectable menus can now be operated with number keys
even if they are not bound to slot1, slot2, etc.
• Removed the remaining speed adjustments for carrying
intelligence (a couple of game modes still reduced your maxspeed)
• Fixed a buildable item placement bug where the object
would not rotate after the user tried to place in an invalid location
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