Vision Engine 7
availability of Vision Engine 7, the latest version of their game engine:
Eningen/Germany, Austin/USA, July 1st, 2008: Trinigy, a leading provider
of 3D Game Engines with offices in Germany and Austin, TX today announced the
release of “Vision Engine 7”. As the company exposed, the next generation of its
widely adopted middleware solution marks a very significant technological step
in the firm’s history.
After intensive research and development several modules of the Vision Engine
have been replaced by a new generation of technology. At the core of Vision 7 is
a completely revised geometry pipeline that offers extremely fast and
memory-efficient rendering of vast, highly detailed scenarios. The new system
has been designed from scratch for optimal performance on PC, Xbox360™ and
Playstation®3. Furthermore, Vision’s fully-fledged WYSIWYG scene editor vForge
has been enhanced with a convenient Prefab system, improved instancing, better
script debugging functionality and a new terrain editor.
In addition to this, Vision 7.0 provides many additional innovations and new
features. For instance, support for the Bullet physics engine has been added to
Vision 7 as well as an optional gratuitous audio solution and further middleware
bindings. With the help of advanced platform-specific and multi-threading
optimisations, Trinigy managed to further increase the impressive performance of
the Vision Engine across all platforms.
“Vision 7.0 marks an important milestone in the Vision Engine’s history”, points
out Dag Frommhold, Managing Partner at Trinigy. “Vision Engine 7 is truly
setting new standards in terms of cross-platform performance and flexible,
efficient game development”.
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