S.T.A.L.K.E.R. Retrospective
S.T.A.L.K.E.R. hamstrung by over-ambition on Eurogamer has comments from an
interview with GSC's Oleg Yavorsky about the lengthy development cycle of the
first S.T.A.L.K.E.R. game, where he admits that their inexperience and the
game's ambitious scope contributed to the six years they spent on the project.
As separate post,
S.T.A.L.K.E.R.
misunderstood in US, offers Oleg's observation that lack of interest in a
Russian nuclear disaster may have harmed the game's take-up in North America and
Asia, and recalling another recent reference to European and North American
gamers finding different color pallets appealing, saying: "It seems that to
appeal to North America you need really flashy, bright games, and you can see
that every Eastern European game is very dark."
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