Ray Muzyka Q&A
Joystiq interview: BioWare's Ray Muzyka talks Mass Effect 2, DLC and his
favorite interface (thanks Mike Martinez) converses with the BioWare co-founder about
this and that, including serving two different audiences with the Mass Effect
series: "Each platform has inherent strengths. The Xbox 360 control is really
strong in the fact that it is very easy and intuitive to control. Comparing the
Xbox 360 version versus the PC, we are looking at two different audiences with
different expectations and needs. That being said, I really like what the team
has done with the PC version and we are looking at implementing mechanics in
future Mass Effect products where they make sense. However, we'll continue to
support our fans on both PC and Xbox 360 in the future, so both SKUs need, and
will have, different core interfaces."
Note: This article has been bookmarked by a user. Please visit the source website for the complete article.
You must be logged in to post comments.





